Search found 147 matches

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Search found 147 matches Page 1 of 15
by Jason Campbell
Fri May 19, 2017 1:17 am
Forum: Tools
Topic: [release] debugger for torque script
Replies: 7
Views: 297
Yeah, even if a relatively uncommon case, probably a good idea to nip security issues like that in the butt :) I'm not trying to be a grammar Nazi or anything and its not really grammar but an idiom. The phrase is "nip it in the bud" not "butt". Even though I think it is funny. ...
by Jason Campbell
Fri May 19, 2017 1:08 am
Forum: Beginner
Topic: how i can get rid of the texture spots in terrain?
Replies: 7
Views: 174
Thanks also, I've been using torque for a long time and never bothered to look into the macro layer.
by Jason Campbell
Sat May 06, 2017 9:37 pm
Forum: Beginner
Topic: Need to know how to upgrade from 3.51 to the newst one?
Replies: 5
Views: 152
If there are engine changes, I also recommend a program called Meld in addition to WinMerge. I ported the Tactical AI Kit for 3.5 to 3.10.. It was an exercise in patience and determination but Meld certainly saved the day.
by Jason Campbell
Sat May 06, 2017 9:24 pm
Forum: Assets
Topic: New Rain Texture For Precipitation
Replies: 2
Views: 137
Thanks Steve, that looks much better.
by Jason Campbell
Wed Apr 19, 2017 5:13 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 131
Views: 13777
This is exciting! Coming along well.
by Jason Campbell
Wed Apr 12, 2017 3:25 pm
Forum: Tools
Topic: [release] debugger for torque script
Replies: 7
Views: 297
Thanks, this sounds great, especially Linux!
by Jason Campbell
Sat Apr 01, 2017 1:38 am
Forum: C++
Topic: VS 2017 support
Replies: 15
Views: 540
I do not have a cross-compile setup quite yet, however, it is on my to-do list. Even though, I have left Windows behind for good, I realize others cannot(yet?), so I have been researching it. I think the answer is the mingw compiler which does cross platform compiling. I will attempt to delve into i...
by Jason Campbell
Fri Mar 31, 2017 3:53 pm
Forum: C++
Topic: VS 2017 support
Replies: 15
Views: 540
Ya know, I never thought I'd say this, but my recent round of excruciating Visual Studio pain has caused me to ask: Waaay back in the day, my first paid gig at Garage Games, before Visual Studio express version even existed, was to put together a build system involving Eclipse and I don't remember ...
by Jason Campbell
Thu Mar 30, 2017 4:18 pm
Forum: C++
Topic: Trying to Compile Engine Changes(TAIK) using Linux
Replies: 32
Views: 814
I just wanted to thank you for your help Az. So far so good. I'm sure 4.0 will be another story, if I even attempt to port it whenever it arrives. Anyway thanks.
by Jason Campbell
Tue Mar 21, 2017 7:53 am
Forum: C++
Topic: Trying to Compile Engine Changes(TAIK) using Linux
Replies: 32
Views: 814
Could that be a problem? original player.cpp does not have the Signed designation.
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Search found 147 matches Page 1 of 15