Search found 143 matches

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Search found 143 matches Page 1 of 15
by Jason Campbell
Wed Apr 19, 2017 5:13 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 113
Views: 11840
This is exciting! Coming along well.
by Jason Campbell
Wed Apr 12, 2017 3:25 pm
Forum: Tools
Topic: [release] debugger for torque script
Replies: 4
Views: 122
Thanks, this sounds great, especially Linux!
by Jason Campbell
Sat Apr 01, 2017 1:38 am
Forum: C++
Topic: VS 2017 support
Replies: 15
Views: 335
I do not have a cross-compile setup quite yet, however, it is on my to-do list. Even though, I have left Windows behind for good, I realize others cannot(yet?), so I have been researching it. I think the answer is the mingw compiler which does cross platform compiling. I will attempt to delve into i...
by Jason Campbell
Fri Mar 31, 2017 3:53 pm
Forum: C++
Topic: VS 2017 support
Replies: 15
Views: 335
Ya know, I never thought I'd say this, but my recent round of excruciating Visual Studio pain has caused me to ask: Waaay back in the day, my first paid gig at Garage Games, before Visual Studio express version even existed, was to put together a build system involving Eclipse and I don't remember ...
by Jason Campbell
Thu Mar 30, 2017 4:18 pm
Forum: C++
Topic: Trying to Compile Engine Changes(TAIK) using Linux
Replies: 32
Views: 593
I just wanted to thank you for your help Az. So far so good. I'm sure 4.0 will be another story, if I even attempt to port it whenever it arrives. Anyway thanks.
by Jason Campbell
Tue Mar 21, 2017 7:53 am
Forum: C++
Topic: Trying to Compile Engine Changes(TAIK) using Linux
Replies: 32
Views: 593
Could that be a problem? original player.cpp does not have the Signed designation.
by Jason Campbell
Tue Mar 21, 2017 7:28 am
Forum: C++
Topic: Trying to Compile Engine Changes(TAIK) using Linux
Replies: 32
Views: 593
I was excited for a second. I think I understand what you are saying. I didn't apply the division, that was already there, I just re-applied the constraint right before the writeFloat. Should I endeavor to find out why that constraint isn't making it to where (mRot.z / M_2PI_F) is being written? It ...
by Jason Campbell
Tue Mar 21, 2017 6:36 am
Forum: C++
Topic: Trying to Compile Engine Changes(TAIK) using Linux
Replies: 32
Views: 593
Ok this seems to work so far but is this a bad idea? I noticed this in some of the rotation calculations // Constrain the range of mRot.z while (mRot.z < 0.0f) mRot.z += M_2PI_F; while (mRot.z > M_2PI_F) mRot.z -= M_2PI_F; So I figured it wasn't making it to the writeFloat. Is this a...
by Jason Campbell
Tue Mar 21, 2017 4:24 am
Forum: C++
Topic: Trying to Compile Engine Changes(TAIK) using Linux
Replies: 32
Views: 593
Thank you for the primer Azaezel,

edit: Thought I had it, I was wrong.

Just a note: Any Linux user who needs to merge code, Meld is a Godsend. I can't believe the ease of it and what ever formula they use to figure where code goes, is amazing.
by Jason Campbell
Sun Mar 19, 2017 5:17 am
Forum: C++
Topic: Trying to Compile Engine Changes(TAIK) using Linux
Replies: 32
Views: 593
Well, you are right about the lines making the problem. It was this line, and it was a 7bit not the 6bit I talked about: https://github.com/GarageGames/Torque3D/blob/7185d9664d7ee8c0469014acce9caad6d1380ea2/Engine/source/T3D/player.cpp#L6225 I don't understand really how to fix it. I wrote this stup...
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Search found 143 matches Page 1 of 15