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Search found 154 matches Page 1 of 16
by Jason Campbell
Mon Jun 12, 2017 7:49 am
Forum: TorqueScript
Topic: Old Takedown Resource?
Replies: 19
Views: 465
Sorry for the late post. It appears your idea seems to be how Bryce did it. He has 8 animations named ft1_loser, ft1_winner, ft2_loser, ft2_winner....and so on. For each direction of killing and being killed. He uses the prefix "ft1" through "ft4" and specifies this when a takedo...
by Jason Campbell
Sat Jun 10, 2017 10:26 pm
Forum: Beginner
Topic: Hand position of rifle
Replies: 5
Views: 150
Unfortunately all the hand/arm animation is contained within the weapon models themselves and I have found it to be very difficult to even try re-skinning the arms themselves, even back when I used 3dmax, which is what was used to create the original arms and weapons. I believe you can open the rifl...
by Jason Campbell
Sat Jun 10, 2017 3:49 pm
Forum: TorqueScript
Topic: Old Takedown Resource?
Replies: 19
Views: 465
I have TAIK installed and will see if I can't help you get started. It is what you are looking for. Its a stealth move and works from four positions. Front back left right. I certainly wish that Bryce had included the source Blender files but hey. He put a ton of work into it. Amazing really. I will...
by Jason Campbell
Tue Jun 06, 2017 1:42 pm
Forum: General
Topic: Development on Ubuntu 16.04
Replies: 25
Views: 652
I've been Linux only for over a year(now on Mint 18.1) and have since ported Bryce's Tactical AI Kit to 3.10. I just wanted to say that Code::Blocks is what saved the day when compiling. I probably should have tried QT Creator a bit more. For an editor I use Atom because you can search the whole pro...
by Jason Campbell
Fri Jun 02, 2017 12:27 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 149
Views: 16454
Sounds fantastic. Thank you.
by Jason Campbell
Thu Jun 01, 2017 2:06 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 149
Views: 16454
Simplification sounds great. In my current project I am having trouble maintaining decent performance even with modest settings. It seems weird that a decent computer struggles. What is the realistic outlook on performance gains?
by Jason Campbell
Wed May 31, 2017 4:00 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 149
Views: 16454
I can't wrap my head around all these improvements. That would be just amazing! Does this mean a replacement for the Material Editor?
by Jason Campbell
Fri May 19, 2017 1:17 am
Forum: Tools
Topic: [release] debugger for torque script
Replies: 7
Views: 551
Yeah, even if a relatively uncommon case, probably a good idea to nip security issues like that in the butt :) I'm not trying to be a grammar Nazi or anything and its not really grammar but an idiom. The phrase is "nip it in the bud" not "butt". Even though I think it is funny. ...
by Jason Campbell
Fri May 19, 2017 1:08 am
Forum: Beginner
Topic: how i can get rid of the texture spots in terrain?
Replies: 7
Views: 326
Thanks also, I've been using torque for a long time and never bothered to look into the macro layer.
by Jason Campbell
Sat May 06, 2017 9:37 pm
Forum: Beginner
Topic: Need to know how to upgrade from 3.51 to the newst one?
Replies: 5
Views: 263
If there are engine changes, I also recommend a program called Meld in addition to WinMerge. I ported the Tactical AI Kit for 3.5 to 3.10.. It was an exercise in patience and determination but Meld certainly saved the day.
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Search found 154 matches Page 1 of 16