Search found 189 matches

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Search found 189 matches Page 1 of 19
by Jason Campbell
Thu Dec 14, 2017 3:46 pm
Forum: Beginner
Topic: Shape Editor
Replies: 10
Views: 143
No problem, Bloodknight, I agree that this is a bug. We should be able to alter these settings in the Shape Editor and know that they will be saved correctly. What I've found is that regardless of how inefficient it may seem, sometimes this method is needed, anyway. For instance, my art pipeline, fo...
by Jason Campbell
Thu Dec 14, 2017 3:31 pm
Forum: Beginner
Topic: Change player character
Replies: 20
Views: 225
The new sequences would be defined in your player's .cs file. If your character file is warrior.dts, in your warrior.cs file, add the harvest sequence. function WarriorDts::onLoad(%this) { %this.addSequence("./run.dae", "run", "0", "-1", "1", "0...
by Jason Campbell
Thu Dec 14, 2017 2:20 am
Forum: Beginner
Topic: Shape Editor
Replies: 10
Views: 143
I'm addressing what he is trying to do. Is this not what he's attempting?
by Jason Campbell
Wed Dec 13, 2017 7:00 pm
Forum: Beginner
Topic: Shape Editor
Replies: 10
Views: 143
Hey Bloodknight, I don't know why your having these errors. I have been working with the LOD details in this same exact manner. I do know that, each time you alter the levels, you will need to add the full path again. I went in to shape editor and added all the levels of detail to your dice model an...
by Jason Campbell
Tue Dec 12, 2017 3:19 pm
Forum: Beginner
Topic: Change player character
Replies: 20
Views: 225
This is a bit older but will get you started. http://docs.garagegames.com/torque-3d/official/content/documentation/Artist%20Guide/Tutorials/AddPlayer.html Remember the FPS arms are separate from the 3rd person character model. The animation is set up in the .cs file. So look at soldier_rigged.cs. If...
by Jason Campbell
Sun Dec 03, 2017 8:47 pm
Forum: C++
Topic: C++ OOPS
Replies: 1
Views: 80
Hello and welcome.
It means Object Oriented Programming System, which is what C++ brought to C.

Can you clarify the question a bit?
by Jason Campbell
Wed Nov 29, 2017 12:27 am
Forum: C++
Topic: Finding simObjects by name, from script.
Replies: 6
Views: 133
What about findObjectByInternalName()? Every SimObject would have to have an internal name but it can search SimGroups and SimSets. Think it is game.cs where this would go.

http://docs.garagegames.com/torque-3d/reference/classSimSet.html
by Jason Campbell
Fri Nov 17, 2017 6:57 am
Forum: Beginner
Topic: NEW : compiling , getting started
Replies: 6
Views: 161
Not trying to be 'that Linux guy' but I too was reluctant to switch. I was content to stay with Windows 7, which is still a very good OS. When I built a new rig, I decided that it was the time. I chose Linux Mint because it was pretty similar to Win7. Here's the thing. Best choice I ever made in reg...
by Jason Campbell
Fri Nov 17, 2017 6:29 am
Forum: C++
Topic: I need biginner help
Replies: 10
Views: 223
I think learning to compile early is a very good idea. That deeper understanding goes a long way. Once your project is set up, you can make an engine change, compile and drop that executable into your game folder and that's it. Torque can be finicky but honestly, it has ruined me for other game engi...
by Jason Campbell
Fri Nov 17, 2017 1:51 am
Forum: C++
Topic: I need biginner help
Replies: 10
Views: 223
Looks like a bad cmake generated file or missing libs. What happens when you try?
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Search found 189 matches Page 1 of 19