Search found 162 matches

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Search found 162 matches Page 1 of 17
by Jason Campbell
Fri Sep 15, 2017 2:50 pm
Forum: Beginner
Topic: DAE hierarchy
Replies: 5
Views: 105
I just used this there part tutorial to make sure my model was set up right.
https://vimeo.com/57474314
by Jason Campbell
Tue Aug 15, 2017 6:31 pm
Forum: Beginner
Topic: Implementing GTA-style game
Replies: 10
Views: 252
Just wanted to add that performance is going to be an issue when you have tons of draw calls and AI entities running around wheeled or not. I suggest getting some basic AI working and then making a mock up level with placeholder models, just to see what kind of terrain size and amount of performance...
by Jason Campbell
Tue Aug 01, 2017 4:24 am
Forum: Beginner
Topic: Strange T3D 3.10 Problem.
Replies: 73
Views: 1000
3.61 uses 2.1 Project Manager To test, you can just download the 3.6.1 Full Template Package. http://mit.garagegames.com/Torque3D-3-6-1-FullTemplate.zip Extract and run the .exe Edit: Try going back to the 3.10 and if you can get to the Menu screen, go to options and under Graphics/Video change Ligh...
by Jason Campbell
Mon Jul 31, 2017 5:25 am
Forum: Beginner
Topic: Strange T3D 3.10 Problem.
Replies: 73
Views: 1000
You use the selective GPU option so it only runs Torque3D with the Intel?

Could you post your console.log?
by Jason Campbell
Mon Jul 31, 2017 4:45 am
Forum: Beginner
Topic: Strange T3D 3.10 Problem.
Replies: 73
Views: 1000
In 3.10 can you try and run it with openGL in the Options? Either of those GPUs should be able to run it, though it's strange that they are similar in performance. I'm pretty sure that from 3.9 started implementing Directx11, this is why I wanted to see if it would run in OpenGL. I take it you have ...
by Jason Campbell
Sun Jul 30, 2017 7:21 pm
Forum: Beginner
Topic: Strange T3D 3.10 Problem.
Replies: 73
Views: 1000
Does 3.8 or 3.9 do the same thing?
by Jason Campbell
Sat Jul 29, 2017 5:00 am
Forum: Torque 2D
Topic: Error using make on Ubuntu 16.04
Replies: 5
Views: 177
Sorry, I don't feel like trying to set up a chroot for 32 bit building, to see if it works on my end. T2D seems to work with Wine, if you just want to mess around with it and see if it is something you want to use. GODOT engine is also an alternative open source 2D(and 3D) engine that is still in de...
by Jason Campbell
Wed Jul 26, 2017 5:08 am
Forum: Torque 2D
Topic: Error using make on Ubuntu 16.04
Replies: 5
Views: 177
Could it be a problem with FreeType2? Maybe a conflict between two font libraries? This guy fixed a similar problem. https://root-forum.cern.ch/t/libafterimage-installing-problem-freetype/10977 with sudo ln -s /usr/include/freetype2/freetype /usr/include/freetype EDIT: make sure libfreetype6 is up t...
by Jason Campbell
Mon Jun 12, 2017 7:49 am
Forum: TorqueScript
Topic: Old Takedown Resource?
Replies: 19
Views: 766
Sorry for the late post. It appears your idea seems to be how Bryce did it. He has 8 animations named ft1_loser, ft1_winner, ft2_loser, ft2_winner....and so on. For each direction of killing and being killed. He uses the prefix "ft1" through "ft4" and specifies this when a takedo...
by Jason Campbell
Sat Jun 10, 2017 10:26 pm
Forum: Beginner
Topic: Hand position of rifle
Replies: 5
Views: 245
Unfortunately all the hand/arm animation is contained within the weapon models themselves and I have found it to be very difficult to even try re-skinning the arms themselves, even back when I used 3dmax, which is what was used to create the original arms and weapons. I believe you can open the rifl...
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Search found 162 matches Page 1 of 17