Search found 156 matches

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Search found 156 matches Page 1 of 16
by Jason Campbell
Sat Jul 29, 2017 5:00 am
Forum: Torque 2D
Topic: Error using make on Ubuntu 16.04
Replies: 5
Views: 55
Sorry, I don't feel like trying to set up a chroot for 32 bit building, to see if it works on my end. T2D seems to work with Wine, if you just want to mess around with it and see if it is something you want to use. GODOT engine is also an alternative open source 2D(and 3D) engine that is still in de...
by Jason Campbell
Wed Jul 26, 2017 5:08 am
Forum: Torque 2D
Topic: Error using make on Ubuntu 16.04
Replies: 5
Views: 55
Could it be a problem with FreeType2? Maybe a conflict between two font libraries? This guy fixed a similar problem. https://root-forum.cern.ch/t/libafterimage-installing-problem-freetype/10977 with sudo ln -s /usr/include/freetype2/freetype /usr/include/freetype EDIT: make sure libfreetype6 is up t...
by Jason Campbell
Mon Jun 12, 2017 7:49 am
Forum: TorqueScript
Topic: Old Takedown Resource?
Replies: 19
Views: 514
Sorry for the late post. It appears your idea seems to be how Bryce did it. He has 8 animations named ft1_loser, ft1_winner, ft2_loser, ft2_winner....and so on. For each direction of killing and being killed. He uses the prefix "ft1" through "ft4" and specifies this when a takedo...
by Jason Campbell
Sat Jun 10, 2017 10:26 pm
Forum: Beginner
Topic: Hand position of rifle
Replies: 5
Views: 175
Unfortunately all the hand/arm animation is contained within the weapon models themselves and I have found it to be very difficult to even try re-skinning the arms themselves, even back when I used 3dmax, which is what was used to create the original arms and weapons. I believe you can open the rifl...
by Jason Campbell
Sat Jun 10, 2017 3:49 pm
Forum: TorqueScript
Topic: Old Takedown Resource?
Replies: 19
Views: 514
I have TAIK installed and will see if I can't help you get started. It is what you are looking for. Its a stealth move and works from four positions. Front back left right. I certainly wish that Bryce had included the source Blender files but hey. He put a ton of work into it. Amazing really. I will...
by Jason Campbell
Tue Jun 06, 2017 1:42 pm
Forum: General
Topic: Development on Ubuntu 16.04
Replies: 25
Views: 689
I've been Linux only for over a year(now on Mint 18.1) and have since ported Bryce's Tactical AI Kit to 3.10. I just wanted to say that Code::Blocks is what saved the day when compiling. I probably should have tried QT Creator a bit more. For an editor I use Atom because you can search the whole pro...
by Jason Campbell
Fri Jun 02, 2017 12:27 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 154
Views: 16914
Sounds fantastic. Thank you.
by Jason Campbell
Thu Jun 01, 2017 2:06 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 154
Views: 16914
Simplification sounds great. In my current project I am having trouble maintaining decent performance even with modest settings. It seems weird that a decent computer struggles. What is the realistic outlook on performance gains?
by Jason Campbell
Wed May 31, 2017 4:00 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 154
Views: 16914
I can't wrap my head around all these improvements. That would be just amazing! Does this mean a replacement for the Material Editor?
by Jason Campbell
Fri May 19, 2017 1:17 am
Forum: Tools
Topic: [release] debugger for torque script
Replies: 7
Views: 602
Yeah, even if a relatively uncommon case, probably a good idea to nip security issues like that in the butt :) I'm not trying to be a grammar Nazi or anything and its not really grammar but an idiom. The phrase is "nip it in the bud" not "butt". Even though I think it is funny. ...
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Search found 156 matches Page 1 of 16