Search found 200 matches

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by Jason Campbell
Mon Jan 15, 2018 5:00 pm
Forum: Show-off
Topic: Rogue Mission
Replies: 15
Views: 268
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Duion

Trust me, I know I have a long way to go.

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Happenstance

That is awesome! I didn't even notice this. The original and SI version were so much fun.
by Jason Campbell
Sun Jan 14, 2018 4:42 pm
Forum: Show-off
Topic: Rogue Mission
Replies: 15
Views: 268
Looking pretty noice! You may not have seen it, but the guy that started MakeHuman started up a new project that basically does a similar deal, but it's directly integrated into blender as an addon: http://www.manuelbastioni.com I think I prefer the meshwork it puts out compared to MakeHumans. May ...
by Jason Campbell
Sun Jan 14, 2018 4:25 pm
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 11
Views: 170
I would just use 3.10 for now. Much of the skills you will learn will be applicable. Get used to compiling the engine. Get a build going with bullet physix for instance. Then when 4.0 comes out you could concurrently help squash bugs and this would get you up to speed. I'm sure that 4.0 will have so...
by Jason Campbell
Sat Jan 13, 2018 1:07 am
Forum: Show-off
Topic: Rogue Mission
Replies: 15
Views: 268
Thanks, everybody! I was going to have a video right up but now I have to do some reworking. I think it is going to help with the visuals. I really want to be able to add small details and maintain a good frame rate.
by Jason Campbell
Wed Jan 10, 2018 4:33 am
Forum: Show-off
Topic: Rogue Mission
Replies: 15
Views: 268
Cool, I do think the spy genre is underused and I'm glad it's peaking your interest. My inspiration is an old pen and paper RPG called Top Secret. Torque is great to work with but performance is always a constant battle. Really trying to stay above 60fps on this.
by Jason Campbell
Wed Jan 10, 2018 1:38 am
Forum: Show-off
Topic: Rogue Mission
Replies: 15
Views: 268
Some of it. All the buildings that you can enter were made by me. Well except there is a couple castles made by Arteria 3D, which I have a lifetime subscription to. I also tracked down Todd Pickens and he was super helpful in packaging up his fps environment kit and selling it for the same price as ...
by Jason Campbell
Tue Jan 09, 2018 4:04 pm
Forum: Show-off
Topic: Rogue Mission
Replies: 15
Views: 268
Hey, just wanted to show what I've been working on. I registered the game over at indieDB. I'm very serious about completing this game. My original idea was to have RPG elements. Basically a spy RPG with episodes/modules, in which you save your character at completion to play in the next. The scope ...
by Jason Campbell
Wed Jan 03, 2018 3:52 am
Forum: General
Topic: Biggest Tease - Trench
Replies: 0
Views: 66
I always forget about Trench, I was looking today and it says Released December 1st. I think someone malicious has control of their account. Heh. It just looks and sounds so amazing. Really shows what Torque can look like with a lot of work. :) it's really a shame that they couldn't have packaged up...
by Jason Campbell
Mon Jan 01, 2018 12:17 am
Forum: Blogs
Topic: Torque3D MIT Mod DB page
Replies: 6
Views: 173
Good idea Duion. I hope to have something up for my current project soon and I will be sure to use this info.
by Jason Campbell
Sat Dec 30, 2017 5:18 am
Forum: Tools
Topic: Batch DAE Exporter for Blender
Replies: 1
Views: 61
Nice, always great to have added functionality. Especially cool functionality!

Thank you for posting this here.
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Search found 200 matches Page 1 of 20