Thanks, Duion! Hehe, sorry about the flying sandbags, they've since been fixed, they were placed at terrain height in an earlier rendition and then the ground changed under them. :-) The textures could certainly use an overhaul, no argument there. I can't replace the terrain itself, as in the heights, because I need to stay matched to what FlightGear has so my heli can still land on the ground. However, what I can do is replace the current FG terrain for this area with some higher res height data, this was built off of 30m height data and I have access to 10m height data, which should help a lot. I hope it fixes the river, because the biggest problem right now is the Willamette River in FG overflows its banks and knocks out several blocks of downtown on its west side. That's what those empty blocks are on the right side of the picture, because the osm2city tool I used to generate the buildings wouldn't put them in the water. One thing I could really use some help on is the weapons effects - I haven't done a lot of really high grade work with Torque particle systems, I guess I should go through the AFX stuff and see if anything pops out. The biggest issue right now is the machine guns, I have an attempt at a rocket, but my machine guns are just a raycast and a particle effect where they hit, I really need a falling stream of bullets/tracers. I'm thinking about trying to do that with PhysX but I'm open to suggestions. I need collision detection where they land so I'm not sure I can do it with particles.