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avovana

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  1. Adding method. Solved. I succesfully added new method to the class I'm playing with. I added a new method to the class: int GuiButtonNewCtrl::getNewVar() { return newVar; } And registered it with DefineEngineMethod: DefineEngineMethod(GuiButtonNewCtrl, getNewVar, int, (), , "Get the text display on the button's label (if any).\n\n" "@return The button's label.") { return object->getNewVar(); } Ok. It works with int. But conceptually problem about transmission data to the class using TorqueScript is solved.
  2. Hello everyone! I have very interesting task. I'm new in the gamedev that is why asking for your help. I need to make some kind of extention of the GuiTreeViewCtrl class. The task is: Map chosen Xml file into a Tree. 1. Part. I worked a bit with the SimXMLDocument() class. I tried an example from the documentation - mapped a small Xml to the GuiTextListCtrl. I used TorqueScript for that. It works. Now I need to try GuiTreeViewCtrl instead GuiTextListCtrl. Ok. I will do it to understand better how GuiTreeViewCtrl works. 2. Part. But what I can not image right now is about additional task: There should be new control class that has tree to show and a field where the information from the selected item is shown. 3. Part I'm thinking about few steps: Inherit from the GuiTreeViewCtrl;Add a string(or const char*) variable for a path to the xml file - "xmlPath"; Add a setter - setXmlPath(const char*); These are very first steps. Here I have questions: After making this 3 steps whould I have access from the Gui Editor to call the setXmlPath() method(so via TorqueScript)?How to add new gui field to this class? Erm.. maybe GuiTextField to this class?
  3. @Timmy, thank you for this info! @Johxz, thank you for the reply! If I will go further in the gamdev industry I'll make contribution also(making tutorials or something else)! It is a great feeling that I'm not facing a problem alone but with your, guys, help!
  4. Solution. Additional to: DECLARE_CONOBJECT(GuiButtonNewCtrl); I added some info: DECLARE_CATEGORY("Gui Game"); DECLARE_DESCRIPTION("some text"); And it works now!
  5. I changed to "master" branch on my home PC(I desribed problem with run on this PC). I made a project. This time it doesn't comile! Many errors occured! So I can provide info but what kind?
  6. Actually, I have 3 errors. I build it in "Debug", the result is the same:
  7. Builded in a "RelWithDebugInfo". Got more errors:
  8. I found what I missed. In a header file I didn't change the name of a guard: #ifndef _GUIBUTTONCTRL_H_ #define _GUIBUTTONCTRL_H_ #ifndef _GUIBUTTONBASECTRL_H_ #include "gui/buttons/guiButtonBaseCtrl.h" #endif So the 1st error is not anymore. But the second - "cannot open file" still exists.
  9. I tried to make "GuiButtonNewCtrl" for example. It is the same as "GuiButtonCtrl": - consist of two files - *.cpp and *.h; - inherited from the "GuiButtonBaseCtrl". So the only difference is a name of a class actually. Here is a GuiButtonNewCtrl.h: #ifndef _GUIBUTTONCTRL_H_ #define _GUIBUTTONCTRL_H_ #ifndef _GUIBUTTONBASECTRL_H_ #include "gui/buttons/guiButtonBaseCtrl.h" #endif class GuiButtonNewCtrl : public GuiButtonBaseCtrl { typedef GuiButtonBaseCtrl Parent; protected: bool mHasTheme; public: DECLARE_CONOBJECT(GuiButtonNewCtrl); GuiButtonNewCtrl(); bool onWake(); void onRender(Point2I offset, const RectI &updateRect); }; #endif //_GUI_BUTTON_CTRL_H Here is a GuiButtonNewCtrl.cpp: #include "platform/platform.h" #include "gui/buttons/GuiButtonNewCtrl.h" #include "console/console.h" #include "console/consoleTypes.h" #include "gfx/gfxDevice.h" #include "gfx/gfxDrawUtil.h" #include "gui/core/guiCanvas.h" #include "gui/core/guiDefaultControlRender.h" IMPLEMENT_CONOBJECT(GuiButtonNewCtrl); ConsoleDocClass( GuiButtonNewCtrl, "@brief The most widely used button class.\n\n" "GuiButtonNewCtrl renders seperately of, but utilizes all of the functionality of GuiBaseButtonCtrl.\n" "This grants GuiButtonNewCtrl the versatility to be either of the 3 button types.\n\n" "@tsexample\n" "// Create a PushButton GuiButtonNewCtrl that calls randomFunction when clicked\n" "%button = new GuiButtonNewCtrl()\n" "{\n" " profile = \"GuiButtonProfile\";\n" " buttonType = \"PushButton\";\n" " command = \"randomFunction();\";\n" "};\n" "@endtsexample\n\n" "@ingroup GuiButtons" ); //----------------------------------------------------------------------------- GuiButtonNewCtrl::GuiButtonNewCtrl() { setExtent(140, 30); mButtonText = StringTable->EmptyString(); } //----------------------------------------------------------------------------- bool GuiButtonNewCtrl::onWake() { if( !Parent::onWake() ) return false; // Button Theme? if( mProfile->constructBitmapArray() >= 36 ) mHasTheme = true; else mHasTheme = false; return true; } //----------------------------------------------------------------------------- void GuiButtonNewCtrl::onRender(Point2I offset, const RectI& updateRect) { bool highlight = mMouseOver; bool depressed = mDepressed; ColorI fontColor = mActive ? ( highlight ? mProfile->mFontColorHL : mProfile->mFontColor ) : mProfile->mFontColorNA; ColorI fillColor = mActive ? ( highlight ? mProfile->mFillColorHL : mProfile->mFillColor ) : mProfile->mFillColorNA; ColorI borderColor = mActive ? ( highlight ? mProfile->mBorderColorHL : mProfile->mBorderColor ) : mProfile->mBorderColorNA; RectI boundsRect(offset, getExtent()); if( !mHasTheme ) { if( mProfile->mBorder != 0 ) renderFilledBorder( boundsRect, borderColor, fillColor, mProfile->mBorderThickness ); else GFX->getDrawUtil()->drawRectFill( boundsRect, fillColor ); } else { S32 indexMultiplier = 1; if( !mActive ) indexMultiplier = 4; else if ( mDepressed || mStateOn ) indexMultiplier = 2; else if ( mMouseOver ) indexMultiplier = 3; renderSizableBitmapBordersFilled( boundsRect, indexMultiplier, mProfile ); } Point2I textPos = offset; if( depressed ) textPos += Point2I( 1, 1 ); GFX->getDrawUtil()->setBitmapModulation( fontColor ); renderJustifiedText( textPos, getExtent(), mButtonText ); //render the children renderChildControls( offset, updateRect); } But I got an error: Severity Code Description Project File Line Suppression State Error (active) explicit specialization of member "EngineClassTypeInfo<T, Base>::smDocString [with T=GuiButtonNewCtrl::ThisType, Base=GuiButtonNewCtrl::_ClassBase]" must precede its first use () newFull e:\Vova\projects\Torque3D\Engine\source\gui\buttons\guiButtonNewCtrl.cpp 35 Error points to: ConsoleDocClass( GuiButtonNewCtrl, What did I miss?
  10. I decided to change PC and the enviroment. It is pretty strange but it works now! I chose the "master" branch as was recommended. I configured and generated with CMake v 3.8.2 for a Visual Studio 14 2015 Win64 that I have on this PC. It was pretty interesting because there were much more items in Cmake comparing with configuring "development" branch. I run VS2015, builded and run! And it works! :) Thanks for help!
  11. Hello everyone! I wonder how to make new control and add it to the GUI Editor. For example, I need to make improved "GuiTreeViewCtrl" - control that have new property. It should take an XML file(that is input thanks to property) and show it. I guess I should inherit from the "GuiTreeViewCtrl" and add this property. But I don't now how to show new control in the GUI Editor. Could someone help me?
  12. Ok. Next time(tomorrow) I'll try it. Now all changed. At that time(first time) I used cmake rc and didn't install DirectX. So there were many failures I can not repeat now. I mean: coping folder named "Full" from the folder "Templates". copying it to the folder "My Progects". renaming it to "newFull". creating "CMake" folder like this - "My Projects\newFull\buildFiles\CMake". Configuring and generating CMake into that folder. Ok. Thanks. Now I'm a bit less woried about it :) It is not so clear for me now - I mean building the engine. I can be messy. Sorry about it. I don't understand what you say here. Can you repeat it please in a bit another way? If you were interested about steps I did - here what I did exactly after generating in CMake: Open "newFull.sln" in the "My Projects\newFull\buildFiles\CMake" folder. Choosed a "Release" in the "Solution Configurator". Made a right-click on the "INSTALL" in the "Solution Explorer". Builded succesfully. Pushed "Start debugging". Got this: and this in the output after stop: 'newFull.exe' (Win32): Loaded 'E:\Torque3D\Torque3D\My Projects\newFull\game\newFull.exe'. Module was built without symbols. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\lpk.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\usp10.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\nsi.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'E:\Torque3D\Torque3D\My Projects\newFull\game\SDL2.dll'. Module was built without symbols. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\D3DCompiler_43.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\nvinitx.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\api-ms-win-core-synch-l1-2-0.dll'. Cannot find or open the PDB file. Input Init: 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\dinput8.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\hid.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\xinput1_3.dll'. Cannot find or open the PDB file. Done 'newFull.exe' (Win32): Loaded 'E:\Torque3D\Torque3D\My Projects\newFull\game\OpenAL32.dll'. Module was built without symbols. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\MMDevAPI.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\propsys.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\dsound.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Program Files (x86)\Punto Switcher\pshook64.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\imagehlp.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\AudioSes.dll'. Cannot find or open the PDB file. The thread 0x2478 has exited with code 0 (0x0). DebugDrawer Enabled! GFX Init: 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\igd10umd64.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\d3dx10_40.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Unloaded 'C:\Windows\System32\d3dx10_40.dll' The thread 0x65c has exited with code 1 (0x1). The thread 0x1e60 has exited with code 1 (0x1). The thread 0x26bc has exited with code 1 (0x1). 'newFull.exe' (Win32): Unloaded 'C:\Windows\System32\igd10umd64.dll' 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\glu32.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\ddraw.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\dciman32.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\ig4icd64.dll'. Cannot find or open the PDB file. Could not create GL context: Операция успешно завершена. Null device found Direct 3D (version 11.x) device found 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\d3d9.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\d3d8thk.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\igdumd64.dll'. Cannot find or open the PDB file. --------- Loading DIRS --------- --------- Parsing Arguments --------- 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\mswsock.dll'. Cannot find or open the PDB file. 'newFull.exe' (Win32): Loaded 'C:\Windows\System32\WSHTCPIP.DLL'. Cannot find or open the PDB file. UDP initialized on ipv4 IP:0.0.0.0:61167 Attempting to create GFX device: Intel(R) HD Graphics Family (D3D11) [] Device created, setting adapter and enumerating modes Exception thrown at 0x000000014078001C in newFull.exe: 0xC0000005: Access violation reading location 0x0000000000000000. The program '[8400] newFull.exe' has exited with code 0 (0x0). Error occurred when I tried to run "newFull.exe" also. Strange, because, as I said, for first time I used CMake there were many errors and I'm pretty sure that I didn't see name DirectX with some "succesfull" mark as I saw later - after installing DirectX. Here is info from the console.log file: //-------------------------- 2/25/2018 -- 15:42:15 ----- Processor Init: Unknown x86 Compatible, ~2.29 Ghz HT detected MP detected [2 cores, 4 logical, 1 physical] Math Init: Installing Standard C extensions Installing Assembly extensions Initializing platform... Input Init: Done DebugDrawer Enabled! GFX Init: Could not create GL context: Операция успешно завершена. Null device found Direct 3D (version 11.x) device found --------- Loading DIRS --------- --------- Parsing Arguments --------- UDP initialized on ipv4 IP:0.0.0.0:61167 Attempting to create GFX device: Intel(R) HD Graphics Family (D3D11) [] Azaezel, thank you for your reply! I really appreciate your help. And I try to explain well what I did and provide all possible information that might be needed.
  13. Hello everyone! I'm new here. I want to ask some help in the compiling issue. I have: 1) PC is Intel® Core i5-2410M CPU @ 2.0 GHz 2.30 GHz. 2) NVIDIA GeForce GT 525M. My enviroment: 1. Windows 7 SP1. 2. Visual Studio 2017 (15.5.5 version). 3. Cmake 3.10.2 (lastest stable version). In short, what did I do: Cloned a development branch. Unfortunately I didn't find the version number. Followed this instruction. It didn't help me. CMake didn't configured. Then I tried this with the copy-past "Full" folder trick. Run CMake. Made a configuration and generation succesfully(but with lot of "not found" and "failed"). Compiled in VS 2017 succesfully. But it didn't run because of exceptions. Realized that I didn't install DirectX Software Development Kit - DXSDK_Jun10.exe. Installed it. Deleted folder with a project. Made copy-past "Full" folder trick again. Run CMake. Made a configuration and generation succesfully(with a much less "not found" and "failed" at this time!). Selecting Windows SDK version 10.0.16299.0 to target Windows 6.1.7601. The C compiler identification is MSVC 19.12.25835.0 The CXX compiler identification is MSVC 19.12.25835.0 Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.12.25827/bin/Hostx86/x64/cl.exe Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.12.25827/bin/Hostx86/x64/cl.exe -- works Detecting C compiler ABI info Detecting C compiler ABI info - done Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.12.25827/bin/Hostx86/x64/cl.exe Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.12.25827/bin/Hostx86/x64/cl.exe -- works Detecting CXX compiler ABI info Detecting CXX compiler ABI info - done Detecting CXX compile features Detecting CXX compile features - done Looking for sys/types.h Looking for sys/types.h - found Looking for stdint.h Looking for stdint.h - found Looking for stddef.h Looking for stddef.h - found Check size of long Check size of long - done Check size of long long Check size of long long - done Performing Test HAVE_STD_C11 Performing Test HAVE_STD_C11 - Failed Performing Test HAVE_STD_C99 Performing Test HAVE_STD_C99 - Failed Checking _FILE_OFFSET_BITS for large files Checking _FILE_OFFSET_BITS for large files - not needed Performing Test HAVE_RESTRICT Performing Test HAVE_RESTRICT - Failed Performing Test HAVE_INLINE Performing Test HAVE_INLINE - Success Performing Test HAVE_STRUCT_TIMESPEC Performing Test HAVE_STRUCT_TIMESPEC - Success Performing Test HAVE_LIBATOMIC Performing Test HAVE_LIBATOMIC - Failed Performing Test HAVE_C99_VLA Performing Test HAVE_C99_VLA - Failed Performing Test HAVE_C99_BOOL Performing Test HAVE_C99_BOOL - Success Performing Test HAVE_C11_STATIC_ASSERT Performing Test HAVE_C11_STATIC_ASSERT - Failed Performing Test HAVE_C11_ALIGNAS Performing Test HAVE_C11_ALIGNAS - Failed Performing Test HAVE_C11_ATOMIC Performing Test HAVE_C11_ATOMIC - Failed Using DirectX SDK directory: C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/ Performing Test HAVE_GCC_FORMAT Performing Test HAVE_GCC_FORMAT - Failed Looking for stdbool.h Looking for stdbool.h - found Looking for stdalign.h Looking for stdalign.h - not found Looking for malloc.h Looking for malloc.h - found Looking for dirent.h Looking for dirent.h - not found Looking for strings.h Looking for strings.h - not found Looking for cpuid.h Looking for cpuid.h - not found Looking for intrin.h Looking for intrin.h - found Looking for sys/sysconf.h Looking for sys/sysconf.h - not found Looking for fenv.h Looking for fenv.h - found Looking for float.h Looking for float.h - found Looking for ieeefp.h Looking for ieeefp.h - not found Looking for guiddef.h Looking for guiddef.h - found Looking for pow in m Looking for pow in m - not found Looking for dlopen in dl Looking for dlopen in dl - not found Looking for dlfcn.h Looking for dlfcn.h - not found Performing Test HAVE_CPUID_INTRINSIC Performing Test HAVE_CPUID_INTRINSIC - Success Looking for aligned_alloc Looking for aligned_alloc - not found Looking for posix_memalign Looking for posix_memalign - not found Looking for _aligned_malloc Looking for _aligned_malloc - found Looking for lrintf Looking for lrintf - found Looking for modff Looking for modff - found Looking for alloca Looking for alloca - found Looking for _controlfp Looking for _controlfp - found Looking for __control87_2 Looking for __control87_2 - not found Looking for stat Looking for stat - found Looking for strtof Looking for strtof - found Looking for strcasecmp Looking for strcasecmp - not found Looking for _stricmp Looking for _stricmp - found Looking for strncasecmp Looking for strncasecmp - not found Looking for _strnicmp Looking for _strnicmp - found Looking for strnlen Looking for strnlen - found Looking for snprintf Looking for snprintf - found Looking for isfinite Looking for isfinite - found Looking for isnan Looking for isnan - found Looking for windows.h Looking for windows.h - found Looking for xmmintrin.h Looking for xmmintrin.h - found Looking for emmintrin.h Looking for emmintrin.h - found Looking for pmmintrin.h Looking for pmmintrin.h - found Looking for smmintrin.h Looking for smmintrin.h - found Looking for arm_neon.h Looking for arm_neon.h - not found Could NOT find ALSA (missing: ALSA_LIBRARY ALSA_INCLUDE_DIR) Could NOT find OSS (missing: OSS_INCLUDE_DIR) Could NOT find AudioIO (missing: AUDIOIO_INCLUDE_DIR) Could NOT find SoundIO (missing: SOUNDIO_LIBRARY SOUNDIO_INCLUDE_DIR) Could NOT find QSA (missing: QSA_LIBRARY QSA_INCLUDE_DIR) Looking for include files windows.h, mmsystem.h Looking for include files windows.h, mmsystem.h - found Looking for waveOutOpen in winmm Looking for waveOutOpen in winmm - found Found DSound: C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/lib/x86/dsound.lib Looking for mmdeviceapi.h Looking for mmdeviceapi.h - found Could NOT find PortAudio (missing: PORTAUDIO_LIBRARY PORTAUDIO_INCLUDE_DIR) Could NOT find PulseAudio (missing: PULSEAUDIO_LIBRARY PULSEAUDIO_INCLUDE_DIR) Could NOT find JACK (missing: JACK_LIBRARY JACK_INCLUDE_DIR) Looking for include files SLES/OpenSLES.h, SLES/OpenSLES_Android.h Looking for include files SLES/OpenSLES.h, SLES/OpenSLES_Android.h - not found Building OpenAL with support for the following backends: WinMM, DirectSound, MMDevApi, WaveFile, Null Building with support for CPU extensions: Default, SSE, SSE2, SSE3, SSE4.1 Looking for include file inttypes.h Looking for include file inttypes.h - found Looking for include file stdint.h Looking for include file stdint.h - found Looking for include file sys/types.h Looking for include file sys/types.h - found Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) 0.4.1 :: 4 :: 1 :: 4 :: 2.0 Performing Test HAVE_WIN32_CC Performing Test HAVE_WIN32_CC - Success Performing Test HAVE_XINPUT_H Performing Test HAVE_XINPUT_H - Success Looking for d3d9.h Looking for d3d9.h - found Looking for d3d11_1.h Looking for d3d11_1.h - found Looking for ddraw.h Looking for ddraw.h - found Looking for dsound.h Looking for dsound.h - found Looking for dinput.h Looking for dinput.h - found Looking for xaudio2.h Looking for xaudio2.h - not found Looking for dxgi.h Looking for dxgi.h - found SDL2 was configured with the following options: Platform: Windows-6.1.7601 64-bit: TRUE Compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.12.25827/bin/Hostx86/x64/cl.exe Subsystems: Atomic: ON Audio: ON Video: ON Render: ON Events: ON Joystick: ON Haptic: ON Power: ON Threads: ON Timers: ON File: ON Loadso: ON CPUinfo: ON Filesystem: ON Dlopen: ON Options: 3DNOW (Wanted: ON): OFF ALSA (Wanted: OFF): OFF ALSA_SHARED (Wanted: OFF): OFF ALTIVEC (Wanted: ON): OFF ARTS (Wanted: OFF): OFF ARTS_SHARED (Wanted: OFF): OFF ASSEMBLY (Wanted: ON): OFF ASSERTIONS (Wanted: auto): auto CLOCK_GETTIME (Wanted: OFF): OFF DIRECTFB_SHARED (Wanted: OFF): OFF DIRECTX (Wanted: ON): ON DISKAUDIO (Wanted: ON): ON DUMMYAUDIO (Wanted: ON): ON ESD (Wanted: OFF): OFF ESD_SHARED (Wanted: OFF): OFF FUSIONSOUND (Wanted: OFF): OFF FUSIONSOUND_SHARED (Wanted: OFF): OFF GCC_ATOMICS (Wanted: OFF): OFF INPUT_TSLIB (Wanted: OFF): OFF LIBC (Wanted: OFF): OFF MIR_SHARED (Wanted: OFF): OFF MMX (Wanted: ON): OFF NAS (Wanted: OFF): OFF NAS_SHARED (Wanted: OFF): OFF OSS (Wanted: OFF): OFF PTHREADS (Wanted: OFF): OFF PTHREADS_SEM (Wanted: OFF): OFF PULSEAUDIO (Wanted: OFF): OFF PULSEAUDIO_SHARED (Wanted: OFF): OFF RENDER_D3D (Wanted: ON): ON RPATH (Wanted: OFF): OFF SDL_DLOPEN (Wanted: ON): OFF SDL_STATIC_PIC (Wanted: OFF): OFF SNDIO (Wanted: OFF): OFF SSE (Wanted: ON): ON SSE2 (Wanted: ON): ON SSEMATH (Wanted: ON): OFF VIDEO_COCOA (Wanted: OFF): OFF VIDEO_DIRECTFB (Wanted: OFF): OFF VIDEO_DUMMY (Wanted: ON): ON VIDEO_MIR (Wanted: OFF): OFF VIDEO_OPENGL (Wanted: ON): ON VIDEO_OPENGLES (Wanted: ON): ON VIDEO_RPI (Wanted: OFF): OFF VIDEO_VIVANTE (Wanted: OFF): OFF VIDEO_WAYLAND (Wanted: OFF): OFF VIDEO_WAYLAND_QT_TOUCH (Wanted: OFF): OFF VIDEO_X11 (Wanted: OFF): OFF VIDEO_X11_XCURSOR (Wanted: OFF): OFF VIDEO_X11_XINERAMA (Wanted: OFF): OFF VIDEO_X11_XINPUT (Wanted: OFF): OFF VIDEO_X11_XRANDR (Wanted: OFF): OFF VIDEO_X11_XSCRNSAVER (Wanted: OFF): OFF VIDEO_X11_XSHAPE (Wanted: OFF): OFF VIDEO_X11_XVM (Wanted: OFF): OFF WAYLAND_SHARED (Wanted: OFF): OFF X11_SHARED (Wanted: OFF): OFF CFLAGS: /DWIN32 /D_WINDOWS /W3 /DWIN32 /D_WINDOWS /W3 /GR /EHsc -DUNICODE -D_UNICODE -D_CRT_SECURE_NO_WARNINGS /MP /O2 /Ob2 /Oi /Ot /Oy /GT /Zi /W4 /nologo /GF /EHsc /GS- /Gy- /Qpar- /fp:precise /fp:except- /GR /Zc:wchar_t- EXTRA_CFLAGS: EXTRA_LDFLAGS: EXTRA_LIBS: user32;gdi32;winmm;imm32;ole32;oleaut32;version;uuid;dinput8 Build Shared Library: ON Build Static Library: OFF writing E:/Torque3D/Torque3D/My Projects/newFull/source/torqueConfig.h Prepare Template(Full) install... Configuring done Compiled in VS 2017. Run. Falid because of exceptions again. Could you tell me what did I do wrong? Thank you for help!
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