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fLUnKnhaXYU

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  1. basic import and script DSQ animation . import the DSQ as a Shape Animation asset . I use this code with a TGE beast DTS and DSQ animations from the old TGE 1.2 . You may need to change a few Module:Asset names and stuff . //-------------------------------------------------------------------------------------- singleton TSShapeConstructor(TGEBeastdts) { baseShapeAsset = "FPSPlayer:TGEBeast_shape"; singleDetailSize = "0"; neverImportMat = "DefaultMaterial ColorEffect*"; flipUVCoords = "0"; JoinIdenticalVerts = "0"; reverseWindingOrder = "0"; removeRedundantMats = "0"; animFPS = "2"; }; function tgebeastDTS::onLoad(%this) { %this.addSequence("FPSPlayer:Player_tauntbest", "tauntbest", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_tauntimp.dsq", "tauntimp", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_Forward Run", "Run", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_Back Back", "Back", "0", "-1", "1", "0"); %this.addSequence("fpsplayer:player_root root", "root", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_CelSalute CelSalute", "CelSalute", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_CelWave CelWave", "CelWave", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_side side", "side", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_lookde look", "look", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_head head", "head", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_fall fall", "fall", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_land land", "land", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_jump jump", "jump", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_diehead death1", "death1", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_diechest death2", "death2", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_dieback death3", "death3", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_diesidelf death4", "death4", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_diesidert death5", "death5", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_dieleglf death6", "death6", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_dielegrt death7", "death7", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_dieslump death8", "death8", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_dieknees death9", "death9", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_dieforward death10", "death10", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_diespin death11", "death11", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_looksn looksn", "looksn", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_lookms lookms", "lookms", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_scoutroot scoutroot", "scoutroot", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_headside headside", "headside", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_recoilde light_recoil", "light_recoil", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_sitting sitting", "sitting", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_standjump standjump", "standjump", "0", "-1", "1", "0"); %this.addSequence("FPSPlayer:Player_looknw looknw", "looknw", "0", "-1", "1", "0"); %this.setSequenceBlend("Head", "1", "Root", "0"); %this.setSequenceBlend("Look", "1", "Root", "0"); %this.setSequenceBlend("Headside", "1", "Root", "0"); %this.setSequenceBlend("Reload", "1", "Root", "0"); %this.setSequenceGroundSpeed("Back", "0 -3.6 0", "0 0 0"); %this.setSequenceGroundSpeed("Run", "0 5 0", "0 0 0"); %this.setSequenceGroundSpeed("Side", "-3.6 0 0", "0 0 0"); } //----------------------------------------------------------------------------- let me know what Ive messed up . TY and have a nice day
  2. Any one know where to find a MEGAMOTION download ?
  3. the DSQs are coming along fine . I guess what I am doing will be fine . look how good the little pistol looks in his hands , a perfect fit . Hes a little large in comparison to the forge character . this is version 4.0.1 binary . Ill post tomorrow a little description of the process used for the DTS and DSQ thing in a torquescript forum. thx
  4. they both look great , but Im a little extra attracted to that 6 wheels , are they original designs ? the mats really look goood :)
  5. Hi , may I ask if anyone would know whether or not I am wasting my time trying to use dts's and dsq's in 4.01 ? TY
  6. Code_Man , "looks funny as hell" , Thank You! and I appreciate that . I just use the binary but I fancy all of those settings being gathered with the GUI system and sorta managed on the "fly" if you will . But the datablock editor is kinda hard to beat for simplistics . Gettiin ready to KNOCK'EM DOWN! the bouncing boulder did make it halfway down the convex shape before falling through . this was the first try not the finished polished product tho .
  7. My NEW quickfeet set is coming SOON! fyi half cylinder fronts and flat plane backside . Code_Man , this is just a hobby , I dont have plans for any but I imagine first person adventure for most of it . I'm a fan of about any kind of gaming . and BTW , I intended to post a quick easy guide for preparing a vehicle and focusing a little on what I consider to be one of the funnest and coolest things about wheeled vehicles , the rigid body and spring/tire settings , that totally personalize the vehicle , when I ran into a little bit of a slowdown . Please keep the forums posted on your work . I got a couple pics ready to help (at least I intend to help) with getting over the basic learning curve if your interested . thx and have a good'n
  8. data/UI/scripts/ controlsMenu.tscript line 187 function controlSetChanged() { $activeRemapControlSet = OptionsMenuSettingsList.getCurrentOption(); fillRemapList(); } optionsMenuSettingsList is GUIStackControl class which does not have the getCurrentOption method . The child objects are GUIGameSettingsControl class which has a getCurrentOption method . Attempting to save a remap is giving an unknown command message . IDK just saying I think Im trying to organize the various FPSmodules' actionMaps and this sorta pops up . TY and have a nice day .
  9. Hello , I hope this is the correct forum is the function limited to just one character ? previous weapon uses " ctrl + Q " . in the pic it is blank . Also is it possible to remap a bindCmd that uses command to server ? Thank You
  10. thanks for taking us along . Good Luck with it , I hope to see some gameplay vids .
  11. Azaezel , beautiful , I edited the addresses to try the other files FPSgameplay , inventorysystem , were file not founds . FPSEquipment , FPSPlayer , testmaps and noticeSystem were successfully downloaded . So , It is OK for me to post these links for others at this time ? JeffR , Its firefox , the files in the program folder are 2017 and 2018 .
  12. possible problems could be the spring force is too high . check the mass in the vehicles datablock . then set the Force in the spring datablock to around 7 or 8 times the mass . that should be a usable starting point . check the cheetahCar datablocks , the mass is 400 and the spring force is 2800 .
  13. JeffR , I don't know if it matters but I don't have a Github account . All I am doing is clicking the link . Its as if I am only being allowed to look at the page . I also ignored the manage cookies / dont share my data thing . You've been too kind already , if others can access the files then I have no other concern . But I'd be happy to cooperate if you want to resolve the issue .
  14. JeffR , yes I can see the page , I cannot find a way to download the stuffin .
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