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abassign

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  1. Development for Flightgear, an open source simulator, similar to X-Plane, but with a GNU license. I was thinking of using the Flightgear Flight Engine (FDM) to build something like this using the Torque3D engine. In flight simulators the arena is very large, indeed very large ... it is the entire Earth planet 0 mt on the ground up to 1000-10000 km of altitude. The motosports are generated from the altimetric data of some powered Creative Commons licenses, such as Open Street Map. The weather situation is dynamically generated following real-time weather forecasting etc ... Airplanes are quite complex and are described with an XML code for animations of the various parts. This is an example: And this is an airplane on fly in this arena: The problem is that Flightgear has reached a situation that does not allow a further evolution of the 3D rendering engine, so it seems helpful to see if there are alternatives. I'd like to know if you think we can use Torque3D for this work. Thanks for your advice! Our wiki: http://wiki.flightgear.org/Main_Page Our forum: https://forum.flightgear.org/ My Blog for Italy: https://www.facebook.com/flightgearitalia
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