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andijh92

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  1. Hi, I found a gratis forum service provider for foss projects https://blog.discourse.org/2016/03/free-discourse-forum-hosting-for-community-friendly-github-projects/ . Maybe you can save money and/or server administration work. There are scripts available for migrating content from phpbb. Discourse also has a nice feature called 'mail mode'. If the user activates it, it can use the forum like a mailing list. Maybe you like it. I just want to mention it. Regards, Andy
  2. Hi, using clang, rtags and msys2 would also be cool. * msys2 is similar to arch gnu/linux but on top of windows without posix emulation like cygwin. msys2 can also be used to install torque3d dependencies like sdl, openal, (maybe clang) ... * rtags is a source code navigation tool. it is better in parsing c++ code than cscope, gnu global ,... because it uses directly a clang library. it can be used with emacs, vim and sublime text.
  3. Hi, how can I redirect the standard ouput messages to the main console (the console, which I used for executing torque)? enableWinConsole(true) opens a new seperate console, but that's not cool for the CI system I would like to implement. On GNU/Linux it's the default setting, but not on Windows. Regards, Andy
  4. There is another security issue.
  5. I'm glad that you like it. Now version 0.2 supports windows too. I tested it. There was also a security issue. Parameter files from untrusted source code lead to arbitrary code execution. I'm not sure if people really share debugger parameters, but It's fixed now. Update: The fix didn't work.
  6. Hello lovely torque community! I updated an old orphaned debugger for TorqueScript. The debugger works on GNU/Linux and Windows. It is free/libre software released under the GPLv2 licence. You can get it from https://gitlab.com/andijh92/gtdb . It is in beta state. There are some tiny issues. Restarting the game and the debugger often helps. I hope you like it! Regards, Andi
  7. :lol: I was kidding :lol: sorry! https://xkcd.com/378/ did not know that someone used Emacs here :mrgreen: good to know! Anyway... if you really want to use Emacs you can. TorqueScript work very well with C# mode. You can have a IDE with Emacs. Download the last version of Emacs, Install prelude http://batsov.com/prelude/ Then I recommend to install this for a IDE. My personal opinion, I used this for C++ programming on Linux. M-x package-install RET yasnippet auto-complete auto-complete-c-headers multiple-cursors ecb flycheck cede (built-in) cmake-mode (You need to have cmake installed in your OS) cpputils-cmake omnisharp (with intellisense) or if you want only a mode you can install csharp-mode. magit (control Git from Emacs) So, I think I cover everything to work with Torque 3D from Emacs ;) :ugeek: Regards, John Hi, I had to use c++-mode instead of csharp-mode otherwise ecb couldn't list the programming methods of a file. Regards, Andi
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