Thanks. To be a bit more clear, I'm trying to make server-side maps just...work. Right now when you have a map on the server that you've altered, people can connect to it just fine but unfortunately it doesn't reference or utilize the original mission lighting file, so the terrain is super bright and models are completely black. I never really played Tribes 2, but I'm fairly certain server-side maps were a thing, just like Tribes 1. Having the lighting file created during mission load then saved would solve my issues I think. If Legions were on T3D I probably wouldn't even be having this discussion (though that brings up the question: does T3D support server-side maps?). Legions on T3D, or any modern engine would be pretty great. Sadly with how licensing is, we're left tinkering with a 13 year old game on an incomplete Torque engine stuck somewhere between TGEA and T3D. I'll probably just drop this project at the moment, as it's likely more work than it's worth. Thanks though.