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paulmm123

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  1. is working perfectly, i tested both client and server with sounds too. I tried to keep orginal code the maximum that. Thanks RichardM by code.
  2. I can conclude that for boolean types, is not necessary pre check of bits as : if (stream->writeFlag(mask & bitMask)) stream->writeFlag(mMyBool ); So instead I write and read directly the boolean... pack: stream->writeFlag(mMyBool ); unpack: mMyBool = stream->readFlag(); This is what I've seen in others codes as player.cpp ...
  3. I'm not sure, there is a small bug in Door::packUpdate and Door::unpackUpdate that dont update door property islocked on editor The commented lines make work... U32 Door::packUpdate(NetConnection *connection, U32 mask, BitStream *stream) { Con::errorf(ConsoleLogEntry::General, "Door::packUpdate"); U32 retMask = Parent::packUpdate(connection, mask, stream); stream->writeFlag(mBlockCheckEnable); //if (stream->writeFlag(mask & OpenMask))<--------if enabled, dont update door property islocked on editor stream->writeFlag(mIsOpen); //if (stream->writeFlag(mask & LockMask))<--------if enabled, dont update door property islocked on editor stream->writeFlag(mIsLocked); if (stream->writeFlag(key)) stream->writeRangedU32(key->getId(), DataBlockObjectIdFirst, DataBlockObjectIdLast); //...rest of code } why only stream->writeFlag(mask & LockMask) dont work however only stream->writeFlag(mIsLocked); work ? :?: void Door::unpackUpdate(NetConnection *connection, BitStream *stream) { Con::errorf(ConsoleLogEntry::General, "Door::unpackUpdate"); Parent::unpackUpdate(connection, stream); mBlockCheckEnable = stream->readFlag(); Con::errorf(ConsoleLogEntry::General, "mBlockCheckEnable %d",mBlockCheckEnable); //if (stream->readFlag()) <-------if enabled, dont update door property islocked on editor { mIsOpen = stream->readFlag(); Con::errorf(ConsoleLogEntry::General, "mIsOpen %d",mIsOpen); } //if (stream->readFlag()) <--------if enabled, dont update door property islocked on editor { mIsLocked = stream->readFlag(); Con::errorf(ConsoleLogEntry::General, "mIsLocked %d",mIsLocked); } //...rest of code } if I am not mistaken, both BitStream::writeFlag() and BitStream::readFlag() foward the bit mask from bitNum , if i call two times subsequently I would not take the wrong bit ? Thanks for any help!
  4. Add it to door class on file doors.cpp: void Door::advanceTime(F32 dt) { advanceThreads(dt); } Now will be called, but still not working... after advanceTime change, isGhost() ways true and mShapeInstance->getTriggerState not get some index...
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