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GoldNotch

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  1. Is Debug build. Is console.log //-------------------------- 12/5/2015 -- 18:43:03 ----- Warning: forcing the Torque profiler thread to run only on cpu 1. Processor Init: AMD Phenom, ~4.02 Ghz FPU detected MMX detected SSE detected SSE2 detected HT detected MP detected [4 cores, 8 logical, 1 physical] Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Initializing platform... Input Init: keyboard0 input device created. mouse0 input device created. DirectInput enabled. Done GFX Init: Direct 3D (version 9.x) device found Null device found OpenGL device found DebugDrawer Enabled! Executing core/parseArgs.cs. --------- Loading DIRS --------- Executing levels/main.cs. Executing art/main.cs. Executing scripts/main.cs. Executing core/main.cs. Executing tools/main.cs. --------- Parsing Arguments --------- Executing scripts/client/defaults.cs. Executing core/scripts/client/defaults.cs. Executing scripts/client/prefs.cs. Executing scripts/server/defaults.cs. Executing core/scripts/server/defaults.cs. Executing scripts/server/prefs.cs. Executing core/scripts/client/core.cs. Executing core/scripts/client/audio.cs. Executing core/scripts/client/canvas.cs. Executing core/scripts/client/cursor.cs. Executing core/scripts/client/persistenceManagerTest.cs. Executing core/art/gui/profiles.cs. Executing core/scripts/gui/cursors.cs. Executing core/scripts/client/audioEnvironments.cs. Executing core/scripts/client/audioDescriptions.cs. Executing core/scripts/client/audioStates.cs. Executing core/scripts/client/audioAmbiences.cs. Executing core/scripts/client/oculusVR.cs. Binding server port to default IP UDP initialized on port 0 Attempting to create GFX device: AMD Radeon R9 200 / HD 7900 Series OpenGL [] Device created, setting adapter and enumerating modes Initializing GFXCardProfiler (GL3.2) o Chipset : 'ATI Technologies Inc.' o Card : 'AMD Radeon R9 200 / HD 7900 Series' o Version : '3.2.13416 Core Profile/Debug Context 15.300.1025.0' o VRAM : 0 MB - Scanning card capabilities... GFXCardProfiler (GL3.2) - Setting capability 'maxTextureWidth' to 16384. GFXCardProfiler (GL3.2) - Setting capability 'maxTextureHeight' to 16384. GFXCardProfiler (GL3.2) - Setting capability 'maxTextureSize' to 16384. GFXCardProfiler (GL3.2) - Setting capability 'GL::suppVertexBufferObject' to 1. GFXCardProfiler (GL3.2) - Setting capability 'GL::suppRenderTexture' to 1. GFXCardProfiler (GL3.2) - Setting capability 'GL::suppRTBlit' to 1. GFXCardProfiler (GL3.2) - Setting capability 'GL::suppFloatTexture' to 1. GFXCardProfiler (GL3.2) - Setting capability 'GL::suppAnisotropic' to 1. GFXCardProfiler (GL3.2) - Setting capability 'GL::suppFragmentShader' to 1. GFXCardProfiler (GL3.2) - Setting capability 'GL::APPLE::suppFence' to 0. GFXCardProfiler (GL3.2) - Setting capability 'GL::Workaround::needsExplicitGenerateMipmap' to 0. GFXCardProfiler (GL3.2) - Setting capability 'GL::Workaround::X1600DepthBufferCopy' to 0. GFXCardProfiler (GL3.2) - Setting capability 'GL::Workaround::HD2600DepthBufferCopy' to 0. GFXCardProfiler (GL3.2) - Setting capability 'GL::Workaround::noManualMips' to 0. - Loading card profiles... - No card profile core/profile/GL32.cs exists - No card profile core/profile/GL32.ATITechnologiesInc.cs exists - No card profile core/profile/GL32.ATITechnologiesInc.AMDRadeonR9200HD7900Series.cs exists - No card profile core/profile/GL32.ATITechnologiesInc.AMDRadeonR9200HD7900Series.3213416CoreProfileDebugContext1530010250.cs exists Executing core/art/gui/console.gui. Executing core/art/gui/consoleVarDlg.gui. Executing core/art/gui/netGraphGui.gui. Executing core/scripts/gui/help.cs. Executing core/scripts/client/screenshot.cs. Executing core/scripts/client/scriptDoc.cs. Executing core/scripts/client/helperfuncs.cs. Executing core/scripts/client/commands.cs. Executing core/scripts/client/devHelpers.cs. Executing core/scripts/client/metrics.cs. Executing core/art/gui/FrameOverlayGui.gui. Executing core/scripts/client/recordings.cs. Executing core/scripts/client/centerPrint.cs. Executing core/art/materials.cs. Executing core/art/grids/materials.cs. Executing core/art/shapes/materials.cs. Executing core/art/skies/blank/materials.cs. Executing core/scripts/client/materials.cs. Executing core/scripts/client/commonMaterialData.cs. Executing core/scripts/client/shaders.cs. Executing core/scripts/client/materials.cs. Executing core/scripts/client/terrainBlock.cs. Executing core/scripts/client/water.cs. Executing core/scripts/client/imposter.cs. Executing core/scripts/client/scatterSky.cs. Executing core/scripts/client/clouds.cs. Executing core/scripts/client/postFx.cs. Executing core/scripts/client/postFx/caustics.cs. Executing core/scripts/client/postFx/chromaticLens.cs. Executing core/scripts/client/postFx/default.postfxpreset.cs. Executing core/scripts/client/postFx/dof.cs. Executing core/scripts/client/postFx/edgeAA.cs. Executing core/scripts/client/postFx/flash.cs. Executing core/scripts/client/postFx/fog.cs. Executing core/scripts/client/postFx/fxaa.cs. Executing core/scripts/client/postFx/GammaPostFX.cs. Executing core/scripts/client/postFx/glow.cs. Executing core/scripts/client/postFx/hdr.cs. Executing core/scripts/client/postFx/lightRay.cs. Executing core/scripts/client/postFx/MLAA.cs. Executing core/scripts/client/postFx/MotionBlurFx.cs. Executing core/scripts/client/postFx/ovrBarrelDistortion.cs. Executing core/scripts/client/postFx/postFxManager.gui.cs. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs. Executing core/scripts/client/postFx/postFxManager.persistance.cs. Executing core/scripts/client/postFx/ssao.cs. Executing core/scripts/client/postFx/turbulence.cs. Executing core/scripts/client/postFx/vignette.cs. Executing core/scripts/client/postFx/postFXManager.gui. Executing core/scripts/client/postFx/postFxManager.gui.cs. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs. Executing core/scripts/client/postFx/postFxManager.persistance.cs. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs Executing core/scripts/client/postFx/default.postfxpreset.cs. % - PostFX Manager - Applying from preset % - PostFX Manager - PostFX enabled Executing core/scripts/client/client.cs. Executing core/scripts/server/server.cs. Executing core/scripts/gui/guiTreeViewCtrl.cs. Executing core/scripts/gui/messageBoxes/messageBox.ed.cs. core/scripts/gui/messageBoxes/messageBox.ed.cs (23): string always evaluates to 0. Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui. Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui. Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui. Executing core/scripts/gui/messageBoxes/messageBoxOkCancel.ed.gui. Executing core/scripts/gui/messageBoxes/MessageBoxOKCancelDetailsDlg.ed.gui. Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui. Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui. % - Initialized Core --------- Initializing Directory: scripts --------- Executing scripts/client/init.cs. Executing scripts/server/init.cs. sfxStartup... SFXSystem::createDevice - created XAudio device 'Динамики (Устройство с поддержкой High Definition Audio)' Provider: XAudio Device: Динамики (Устройство с поддержкой High Definition Audio) Hardware: No Buffers: 16 --------- Initializing Liceum2: Server Scripts --------- Executing core/scripts/server/audio.cs. Executing core/scripts/server/message.cs. Executing core/scripts/server/commands.cs. Executing core/scripts/server/levelInfo.cs. Executing core/scripts/server/missionLoad.cs. Executing core/scripts/server/missionDownload.cs. Executing core/scripts/server/clientConnection.cs. Executing core/scripts/server/kickban.cs. Executing core/scripts/server/game.cs. Executing core/scripts/server/spawn.cs. Executing core/scripts/server/camera.cs. Executing core/scripts/server/centerPrint.cs. Executing scripts/server/commands.cs. Executing scripts/server/game.cs. --------- Initializing Liceum2: Client Scripts --------- Executing art/gui/defaultGameProfiles.cs. Executing art/gui/customProfiles.cs. Executing core/scripts/client/message.cs. Executing core/scripts/client/mission.cs. Executing core/scripts/client/missionDownload.cs. Executing core/scripts/client/actionMap.cs. Executing core/scripts/client/renderManager.cs. Executing core/scripts/client/lighting.cs. --------- Initializing Lighting Systems --------- Executing core/scripts/client/lighting/advanced/init.cs. Executing core/scripts/client/lighting/advanced/shaders.cs. Executing core/scripts/client/lighting/advanced/lightViz.cs. Executing core/scripts/client/lighting/advanced/shadowViz.cs. Executing core/scripts/client/lighting/advanced/shadowViz.gui. Executing core/scripts/client/lighting/basic/init.cs. Executing core/scripts/client/lighting/basic/shadowFilter.cs. Executing core/scripts/client/lighting/shadowMaps/init.cs. Using Advanced Lighting -------------- Attempting to set resolution to "1280 720 false 32 60 4" Accepted Mode: --Resolution : 1280 720 --Full Screen : No --Bits Per Pixel : 32 --Refresh Rate : 60 --FSAA Level : 4 -------------- Executing art/gui/playGui.gui. Executing art/gui/chatHud.gui. Executing art/gui/playerList.gui. Executing art/gui/hudlessGui.gui. Executing art/gui/mainMenuGui.gui. Executing art/gui/joinServerDlg.gui. Executing art/gui/endGameGui.gui. Executing art/gui/StartupGui.gui. Executing art/gui/chooseLevelDlg.gui. Executing art/gui/loadingGui.gui. Executing art/gui/optionsDlg.gui. Executing art/gui/remapDlg.gui. Executing scripts/client/playerList.cs. Executing scripts/client/chatHud.cs. Executing scripts/client/messageHud.cs. Executing scripts/gui/playGui.cs. Executing scripts/gui/startupGui.cs. Executing scripts/gui/chooseLevelDlg.cs. Executing scripts/gui/loadingGui.cs. Executing scripts/gui/optionsDlg.cs. Executing scripts/client/client.cs. Executing scripts/client/game.cs. Executing scripts/client/missionDownload.cs. Executing scripts/client/serverConnection.cs. Executing scripts/client/shaders.cs. Executing scripts/client/default.bind.cs. P.S. This mistake arises sometimes. Sometimes everything is started normally, and sometimes this mistake
  2. When I trying to launch my .exe file, then i get this error. What's the problem?
  3. I'm have SDK (june 2010). I have directX11 or 12. My project haven't Physx, but I have PhisX of latest version. I use bullet phisics in my project. Also I use FMod sound. P.S. Yes, I have FMod SDK of latest version.
  4. I use VS2013. Yes, I have a DirectX SDK. I Tryed compile in Release win32. Nothing change. P.S. I don't change options of project. They default. I only generate project and compile him. Maybe is because I have 64bit system? and I compile in "win32". Maybe I should change on "x64"?
  5. I'm only download torque and create new project. When I compiled my project and launched him. Occurs nothing and it isn't launched. I haven't error at compilation. Why not launched?
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