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thunder

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About thunder

  • Birthday 01/26/1972

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  1. you need more than that, I am atm working on ETLegacy models and have discover why we dont get our meshes to work with the animations. you actually have to bind your mesh to the skeleton in the stupid pose he stands in.. if you move the skeleton you will brake ground pose for animations and it will not work. Not turning back to Torque, but I just dropped in to tell you. Greets from the ET guy!
  2. Ok, will stop bothering you with my models.. Np..
  3. next model: a sandbag to make obstacles with http://img00.deviantart.net/0dd0/i/2016/132/c/3/torque_3d_sandbag_by_thunderpwn-da2866t.png https://www.dropbox.com/s/3gkvyx2d41aa9d3/sandbag.zip?dl=0 Btw: lisence in first post
  4. I use ms3d and thats why they are dts models directly.. I will also look into that site when I get a chance :-) , thanx
  5. They actually goes under dwtfuwwi lisence.. Do what the f you want with it lisence.. Name the license that is free to use in all ways, modify, well all.. And I will fix that lisence on them. And yea maybe a github would be ok.. I'll see what I do
  6. is there interrest for these models or should I just stop? this one ex? http://orig09.deviantart.net/19f3/f/2016/129/b/b/dinghy_by_thunderpwn-da1w97o.png
  7. 3rd one, made today is an generator https://www.dropbox.com/s/jjv5n31k6lqsvb2/props.zip?dl=0 there is 2 models, one intact and one destroyed.. so it can be used as an objective http://img05.deviantart.net/3bff/i/2016/129/3/6/generator_model_by_thunderpwn-da1vx0o.png
  8. just a little offtopic (sorry) but also GTKRadiant 1.5 have obj export... and atleast there is tutorials...
  9. next one something like a stonebridge http://img06.deviantart.net/f315/i/2016/127/c/7/stonebridge_by_thunderpwn-da1mvp6.png https://www.dropbox.com/s/s8vvb3wan95bzc0/stonebridge.zip?dl=0
  10. yep as I am used to share, I will also share some models here.. they are by no means top notch, since I am only a hobbyist modeller. all my models shared here are under CC0 lisence as follows: first one: a landingcraft somewhat :) http://orig00.deviantart.net/4a70/f/2016/123/1/8/landingcraft_torque3d_by_thunderpwn-da16971.png https://www.dropbox.com/s/ms9h9mvhg7xr3im/boats.zip?dl=0
  11. I think you are right, and I also think I know the problem of using the animation following the game.. if you load the original player into 3d application you will see "node" in front of every bone too.. and I think this is why its so hard to make it work, really..
  12. hey Tron, I downloaded from yours side.. the last one.. But here is the even wierder thing... After a while when creating a new level.. the demo thing disapear.. seems like it is something temporary?! Its ok now... I havent got a clue what this is all about
  13. I have 2 meshes I would like to work with animations allready ingame, and wonder if someone here actually is able todo that?
  14. also seems like it doesnt take in my collada files either anymore.. chrashes everytime I try to import a new model... model made in Ms3d but I didnt have that problem earlier... perhaps its win 10.. dont know EDIT but it does takes dts files for some reason.. http://orig00.deviantart.net/4a70/f/2016/123/1/8/landingcraft_torque3d_by_thunderpwn-da16971.png
  15. what you could try is to use the Alias fbx 2011 exporter and there write your filename.DAE should work really
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