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hreikin's Achievements
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But it's a double-edged sword - will people tolerate ads? im not certain the ads are mandatory but i dont proclaim to know how these things work, i view a few forums (Yaktribe/Warseer/Odroid) with tapatalk while im out and i dont see any adds on them i dont tend to post from tapatalk, i use it more for viewing/catching up with whats happening, a poll seems like a good idea
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Beginner 3D Artist/Animator looking for projects
hreikin replied to Janders's topic in Looking for work
looking good, a thread would be a good idea, or even a little blog if you have the time to keep it updated -
Beginner 3D Artist/Animator looking for projects
hreikin replied to Janders's topic in Looking for work
A couple of replies already, you are a wanted man :D i have something called the FreeRPG Project which has recently been started, you can find more information here : https://freerpgproject.wordpress.com/ If it seems like something you would like to contribute to then please get in touch via the contact form at the website or through the forum. Thanks mic -
Hi all, I'm in need of a logo for my FreeRPG Project and was hoping one of you may be able to help me out by creating one for me. I have been trying a few different things myself but have never been happy with anything i create. This is probably the best of my days attempts at this : Best attempt I don't know if it is allowed but the only other design "idea" i have had is to use the T3D logo and place a sword or something running through the middle either straight up or a couple in a cross. If you have your own idea's that's great, i'm pretty much open to anything. :D The only stipulation i have is that you license it with an open source friendly license. I hope somebody can help me out and i'm afraid the only payment i can offer is eternal gratitude and a special mention on the FreeRPG website. I hope to hear something soon ! Thanks mic
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im not amazingly keen on seperating the art if possible, its part of the reason i chose gitlab with 10gb per repo is the reason for splitting the art due to git and how it handles binary files ? i have read quite a few conflicting articles on it and from my small un-scientific test when i defined the art as binary in the git attributes file it didnt seem to slow git down too much like it does when they werent defined
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thanks for the advice, especially the art, altho i would appreciate if someone could still explain this to me as i would like to get the project set up correctly EDIT: i have set up a new repo to test out my 2nd idea from original post, here is the link for anyone that wants to help/look https://gitlab.com/FreeRPG/FreeRPG-Torque3D/tree/freerpgdev i think this may work as long as i keep my template updated and im smart enough with the gitignore file
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ive been going round in circles for a few weeks now trying to figure out the best way to host my project FreeRPG and i have a few questions regarding the issue, first a little info about what im wanting to achieve, i want to create an RPG that people can play and then either simply "mod" it or use it as a base for their own RPG creation, this is how i have things set up right now https://gitlab.com/hreikin/FreeRPG-Project i have included the whole engine with my project (excluding buildfiles and a few other things) so if anyone wants to help they can just build from my latest commit, is that the right way to do it ? would i be any better hosting the engine and then creating and updating a template from my project instead of including the project in the repo ? this way they can use the game/template to get any source modifications for their own project and torque can remain unchanged from upstream (i think, correct me if im wrong) and then when i have a "release" i could have a seperate repo just for the released version of the game also, whoever mentioned Sourcetree in IRC i cant thank you enough, makes git a lot easier to use, someone also mentioned submodules but i confused myself when i was trying to figure it all out, is that a better option than the others above ? does any of that make sense ? am i going in the wrong direction ? can anyone offer any help/advice ? thanks
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ah, thanks @Azaezel that fixed it
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i also get no sound through either openal/null, ubuntu 14.04 one other thing i have noticed is when i try typing into anything (naming things/etc) if any of the keys i need to type are pre-set shortcuts for something then you cant always type that letter because it does whatever the shortcut is, i have noticed u and g being problematic so far
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installed following the instructions from the wiki on Ubuntu MATE 14.04 with nvidia 346.22 driver from ppa last night, after some fumbling around with a libGL linker error which i couldnt fix and i put down to my GFX driver being configured wrong, i reinstalled Ubuntu MATE and my GFX driver from the correct source then followed torque wiki and it worked perfectly ! i get a few errors when trying to close the program or change from editor to play mode, where would useful information be stored so i can post a log ? here is my console.log when it happens, its the only file iv noticed so far which could help //-------------------------- 6/20/2015 -- 19:29:00 ----- Math Init: Installing Standard C extensions Installing Assembly extensions Initializing platform... Input Init: DebugDrawer Enabled! GFX Init: Null device found OpenGL device found Executing core/parseArgs.cs. --------- Loading DIRS --------- Executing levels/main.cs. Executing art/main.cs. Executing scripts/main.cs. Executing core/main.cs. Executing tools/main.cs. --------- Parsing Arguments --------- Executing scripts/client/defaults.cs. Executing core/scripts/client/defaults.cs. Executing scripts/client/prefs.cs. Executing scripts/server/defaults.cs. Executing core/scripts/server/defaults.cs. Executing scripts/server/prefs.cs. Executing core/scripts/client/core.cs. Executing core/scripts/client/audio.cs. Executing core/scripts/client/canvas.cs. Executing core/scripts/client/cursor.cs. Executing core/scripts/client/persistenceManagerTest.cs. Executing core/art/gui/profiles.cs. Executing core/scripts/gui/cursors.cs. Executing core/scripts/client/audioEnvironments.cs. Executing core/scripts/client/audioDescriptions.cs. Executing core/scripts/client/audioStates.cs. Executing core/scripts/client/audioAmbiences.cs. Executing core/scripts/client/oculusVR.cs. Binding server port to default IP UDP initialized on port 0 Attempting to create GFX device: GeForce GTX 970/PCIe/SSE2 OpenGL [] Device created, setting adapter and enumerating modes Initializing GFXCardProfiler (GL4.5) o Chipset : 'NVIDIA Corporation' o Card : 'GeForce GTX 970/PCIe/SSE2' o Version : '4.5.0 NVIDIA 346.72' o VRAM : 4096 MB - Scanning card capabilities... GFXCardProfiler (GL4.5) - Setting capability 'maxTextureWidth' to 16384. GFXCardProfiler (GL4.5) - Setting capability 'maxTextureHeight' to 16384. GFXCardProfiler (GL4.5) - Setting capability 'maxTextureSize' to 16384. GFXCardProfiler (GL4.5) - Setting capability 'GL::suppVertexBufferObject' to 1. GFXCardProfiler (GL4.5) - Setting capability 'GL::suppRenderTexture' to 1. GFXCardProfiler (GL4.5) - Setting capability 'GL::suppRTBlit' to 1. GFXCardProfiler (GL4.5) - Setting capability 'GL::suppFloatTexture' to 1. GFXCardProfiler (GL4.5) - Setting capability 'GL::suppAnisotropic' to 1. GFXCardProfiler (GL4.5) - Setting capability 'GL::suppFragmentShader' to 1. GFXCardProfiler (GL4.5) - Setting capability 'GL::APPLE::suppFence' to 0. GFXCardProfiler (GL4.5) - Setting capability 'GL::Workaround::needsExplicitGenerateMipmap' to 0. GFXCardProfiler (GL4.5) - Setting capability 'GL::Workaround::X1600DepthBufferCopy' to 0. GFXCardProfiler (GL4.5) - Setting capability 'GL::Workaround::HD2600DepthBufferCopy' to 0. GFXCardProfiler (GL4.5) - Setting capability 'GL::Workaround::noManualMips' to 0. - Loading card profiles... - No card profile core/profile/GL45.cs exists - No card profile core/profile/GL45.NVIDIACorporation.cs exists - No card profile core/profile/GL45.NVIDIACorporation.GeForceGTX970PCIeSSE2.cs exists - No card profile core/profile/GL45.NVIDIACorporation.GeForceGTX970PCIeSSE2.450NVIDIA34672.cs exists Executing core/art/gui/console.gui. Executing core/art/gui/consoleVarDlg.gui. Executing core/art/gui/netGraphGui.gui. Executing core/scripts/gui/help.cs. Executing core/scripts/client/screenshot.cs. Executing core/scripts/client/scriptDoc.cs. Executing core/scripts/client/helperfuncs.cs. Executing core/scripts/client/commands.cs. Executing core/scripts/client/devHelpers.cs. Executing core/scripts/client/metrics.cs. Executing core/art/gui/FrameOverlayGui.gui. Executing core/scripts/client/recordings.cs. Executing core/scripts/client/centerPrint.cs. Executing core/art/materials.cs. Executing core/art/grids/materials.cs. Executing core/art/skies/africa_01/materials.cs. Executing core/art/skies/blank/materials.cs. Executing core/art/skies/africa_03/materials.cs. Executing core/art/skies/africa_02/materials.cs. Executing core/art/shapes/materials.cs. Executing core/scripts/client/materials.cs. Executing core/scripts/client/commonMaterialData.cs. Executing core/scripts/client/shaders.cs. Executing core/scripts/client/materials.cs. Executing core/scripts/client/terrainBlock.cs. Executing core/scripts/client/water.cs. Executing core/scripts/client/imposter.cs. Executing core/scripts/client/scatterSky.cs. Executing core/scripts/client/clouds.cs. Executing core/scripts/client/postFx.cs. Executing core/scripts/client/postFx/caustics.cs. Executing core/scripts/client/postFx/glow.cs. Executing core/scripts/client/postFx/MotionBlurFx.cs. Executing core/scripts/client/postFx/dof.cs. Executing core/scripts/client/postFx/turbulence.cs. Executing core/scripts/client/postFx/flash.cs. Executing core/scripts/client/postFx/postFxManager.gui.cs. Executing core/scripts/client/postFx/edgeAA.cs. Executing core/scripts/client/postFx/default.postfxpreset.cs. Executing core/scripts/client/postFx/vignette.cs. Executing core/scripts/client/postFx/lightRay.cs. Executing core/scripts/client/postFx/fxaa.cs. Executing core/scripts/client/postFx/ssao.cs. Executing core/scripts/client/postFx/GammaPostFX.cs. Executing core/scripts/client/postFx/fog.cs. Executing core/scripts/client/postFx/postFxManager.persistance.cs. Executing core/scripts/client/postFx/chromaticLens.cs. Executing core/scripts/client/postFx/ovrBarrelDistortion.cs. Executing core/scripts/client/postFx/MLAA.cs. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs. Executing core/scripts/client/postFx/hdr.cs. Executing core/scripts/client/postFx/postFXManager.gui. Executing core/scripts/client/postFx/postFxManager.gui.cs. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs. Executing core/scripts/client/postFx/postFxManager.persistance.cs. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs Executing core/scripts/client/postFx/default.postfxpreset.cs. % - PostFX Manager - Applying from preset % - PostFX Manager - PostFX enabled Executing core/scripts/client/client.cs. Executing core/scripts/server/server.cs. Executing core/scripts/gui/guiTreeViewCtrl.cs. Executing core/scripts/gui/messageBoxes/messageBox.ed.cs. Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui. Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui. Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui. Executing core/scripts/gui/messageBoxes/messageBoxOkCancel.ed.gui. Executing core/scripts/gui/messageBoxes/MessageBoxOKCancelDetailsDlg.ed.gui. Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui. Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui. % - Initialized Core --------- Initializing Directory: scripts --------- Executing scripts/client/init.cs. Executing scripts/server/init.cs. sfxStartup... SFXSystem::createDevice - created OpenAL device 'OpenAL Soft' Provider: OpenAL Device: OpenAL Soft Hardware: No Buffers: 16 --------- Initializing Empty: Server Scripts --------- Executing core/scripts/server/audio.cs. Executing core/scripts/server/message.cs. Executing core/scripts/server/commands.cs. Executing core/scripts/server/levelInfo.cs. Executing core/scripts/server/missionLoad.cs. Executing core/scripts/server/missionDownload.cs. Executing core/scripts/server/clientConnection.cs. Executing core/scripts/server/kickban.cs. Executing core/scripts/server/game.cs. Executing core/scripts/server/spawn.cs. Executing core/scripts/server/camera.cs. Executing core/scripts/server/centerPrint.cs. Executing scripts/server/commands.cs. Executing scripts/server/game.cs. --------- Initializing Empty: Client Scripts --------- Executing art/gui/gameProfiles.cs. Executing art/gui/customProfiles.cs. Executing core/scripts/client/message.cs. Executing core/scripts/client/mission.cs. Executing core/scripts/client/missionDownload.cs. Executing core/scripts/client/actionMap.cs. Executing core/scripts/client/renderManager.cs. Executing core/scripts/client/lighting.cs. --------- Initializing Lighting Systems --------- Executing core/scripts/client/lighting/shadowMaps/init.cs. Executing core/scripts/client/lighting/basic/init.cs. Executing core/scripts/client/lighting/basic/shadowFilter.cs. Executing core/scripts/client/lighting/advanced/init.cs. Executing core/scripts/client/lighting/advanced/shaders.cs. Executing core/scripts/client/lighting/advanced/lightViz.cs. Executing core/scripts/client/lighting/advanced/shadowViz.cs. Executing core/scripts/client/lighting/advanced/shadowViz.gui. Using Advanced Lighting Program shaders/common/gl/particlesV.glsl: Program shaders/common/gl/particlesP.glsl: Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl: Program shaders/common/gl/particleCompositeV.glsl: Program shaders/common/gl/particleCompositeP.glsl: Program shaders/common/gl/particleCompositeV.glsl / shaders/common/gl/particleCompositeP.glsl: -------------- Attempting to set resolution to "1920 1080 false 32 60 4" Warning: The requested windowed resolution is equal to or larger than the current desktop resolution. Attempting to find a better resolution Accepted Mode: --Resolution : 1920 1080 --Full Screen : No --Bits Per Pixel : 32 --Refresh Rate : 60 --FSAA Level : 4 -------------- Executing art/gui/playGui.gui. Executing art/gui/mainMenuGui.gui. Executing art/gui/StartupGui.gui. Executing art/gui/chooseLevelDlg.gui. Executing art/gui/loadingGui.gui. Executing art/gui/optionsDlg.gui. Executing art/gui/remapDlg.gui. Executing scripts/gui/playGui.cs. Executing scripts/gui/startupGui.cs. Executing scripts/gui/chooseLevelDlg.cs. Executing scripts/gui/loadingGui.cs. Executing scripts/gui/optionsDlg.cs. Executing scripts/client/missionDownload.cs. Executing scripts/client/serverConnection.cs. Executing scripts/client/default.bind.cs. Could not create a description for binding: thumbrx Could not create a description for binding: thumbry Could not create a description for binding: thumblx Could not create a description for binding: thumbly Could not create a description for binding: btn_a Could not create a description for binding: btn_back Could not create a description for binding: dpadl Could not create a description for binding: dpadu Could not create a description for binding: dpadd Could not create a description for binding: dpadr Could not create a description for binding: triggerr Could not create a description for binding: triggerl Could not create a description for binding: btn_b Could not create a description for binding: btn_back Executing scripts/client/config.cs. Executing core/art/materials.cs. Executing core/art/grids/materials.cs. Executing core/art/skies/africa_01/materials.cs. Executing core/art/skies/blank/materials.cs. Executing core/art/skies/africa_03/materials.cs. Executing core/art/skies/africa_02/materials.cs. Executing core/art/shapes/materials.cs. Executing core/scripts/client/materials.cs. Executing art/terrains/materials.cs. Executing art/skies/night/materials.cs. Executing art/lights/materials.cs. Executing art/ribbons/materials.cs. Executing art/roads/materials.cs. Executing art/decals/materials.cs. Executing art/shapes/CaveFeatures/CaveFalls_01/materials.cs. Executing art/shapes/CaveFeatures/Stalagtite_02/materials.cs. Executing art/shapes/CaveFeatures/CaveRubble_01/materials.cs. Executing art/shapes/CaveFeatures/Stalagtite_01/materials.cs. Executing art/shapes/CaveFeatures/Stalagtite_03/materials.cs. Executing art/shapes/CaveFeatures/Cliff_01/materials.cs. Executing art/shapes/rocks/AfricaRock_03/materials.cs. Executing art/shapes/rocks/LargeRock01/materials.cs. Executing art/shapes/rocks/AfricaRock_06/materials.cs. Executing art/shapes/rocks/Stones/materials.cs. Executing art/shapes/rocks/AfricaRock_02/materials.cs. Executing art/shapes/rocks/BeachRock01/materials.cs. Executing art/shapes/rocks/MossRock/materials.cs. Executing art/shapes/rocks/BigStone01/materials.cs. Executing art/shapes/rocks/AfricaRock_05/materials.cs. Executing art/shapes/rocks/AfricaRock_04/materials.cs. Executing art/shapes/rocks/AfricaRock_01/materials.cs. Executing art/shapes/staticProps/OldWagon/materials.cs. Executing art/shapes/staticProps/BarbedWireFences/materials.cs. Executing art/shapes/bushes/GenericBush_01/materials.cs. Executing art/shapes/bushes/GenericBush_02/materials.cs. Executing art/shapes/bushes/YellowBush_01/materials.cs. Executing art/shapes/bushes/africanThornbush_01/materials.cs. Executing art/shapes/bushes/GenericBush_03/materials.cs. Executing art/shapes/bushes/africanThornBush_02/materials.cs. Executing art/shapes/bushes/africaBush_01/materials.cs. Executing art/shapes/3TD_Studios/3td_RoadBarrier_01/materials.cs. Executing art/shapes/3TD_Studios/3td_WeldingTank_01/materials.cs. Executing art/shapes/3TD_Studios/3td_Barrel_02/materials.cs. Executing art/shapes/3TD_Studios/3td_SafetyCone_01/materials.cs. Executing art/shapes/3TD_Studios/3td_Pallet_01/materials.cs. Executing art/shapes/3TD_Studios/3td_Crate_01/materials.cs. Executing art/shapes/3TD_Studios/3td_Barrel_01/materials.cs. Executing art/shapes/Cave_Rocks/CaveRock_01/materials.cs. Executing art/shapes/Cave_Rocks/CliffEdge_01/materials.cs. Executing art/shapes/Cave_Rocks/ModularRock_01/materials.cs. Executing art/shapes/Cave_Rocks/CaveRock13/materials.cs. Executing art/shapes/Cave_Rocks/CubeRock_03/materials.cs. Executing art/shapes/Cave_Rocks/CubeRock_04/materials.cs. Executing art/shapes/Cave_Rocks/Stone_007/materials.cs. Executing art/shapes/Cave_Rocks/RockPile_01/materials.cs. Executing art/shapes/Cave_Rocks/CubeRock_01/materials.cs. Executing art/shapes/Cave_Rocks/CubeRock_02/materials.cs. Executing art/shapes/Cave_Rocks/RockFace_01/materials.cs. Executing art/shapes/Cave_Rocks/Boulder_01/materials.cs. Executing art/shapes/Cave_Rocks/Stone_003/materials.cs. Executing art/shapes/Cave_Rocks/Stone_008/materials.cs. Executing art/shapes/Cave_Rocks/PitRock_01/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeFileCabinet_01/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeStorage_01/materials.cs. Executing art/shapes/3TD_OfficePack_01/OldOfficeDesk_01/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeDrawers_Tall/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeCabinet_01/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeDesk_01/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeDrawersShort/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeDivider_01/materials.cs. art/shapes/3TD_OfficePack_01/OfficeDivider_01/materials.cs Line: 19 - parse error >>> Advanced script error report. Line 19. >>> Some error context, with ## on sides of error halt: singleton Material(OfficeDivider_01_Divider_Frame) { mapTo = "Divider_Frame"; diffuseMap[0] = "3TD_DividerPaint_Gray_01"; specular[0] = "0.9 0.9 0.9 1"; specularPower[0] = "50"; translucentBlendOp = "None"; specularStrength[0] = "0.2 ## ## "; pixelSpecular[0] = "1"; useAnisotropic[0] = "1"; doubleSided = "1"; }; >>> Error report complete. Executing art/shapes/3TD_OfficePack_01/OfficeDesk_02/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeDivider_02/materials.cs. Executing art/shapes/groundCover/AfricaGrass_01/materials.cs. Executing art/shapes/groundCover/FieldGrass/materials.cs. Executing art/shapes/groundCover/waterReeds_01/materials.cs. Executing art/shapes/groundCover/AfricaGrass_02/materials.cs. Executing art/shapes/groundCover/YelloPrarieFlower/materials.cs. Executing art/shapes/groundCover/LongGrass/materials.cs. Executing art/shapes/groundCover/africanWheatGrass_01/materials.cs. Executing art/shapes/groundCover/BeachGrass_01/materials.cs. Executing art/shapes/Trees/scrubPine/materials.cs. Executing art/shapes/Trees/GreenSpruce/materials.cs. Warning, overwriting material for: _1_-_Default Executing art/shapes/Trees/DeadStandingPine/materials.cs. Warning, overwriting material for: ColorEffectR154G185B229-material Executing art/shapes/Trees/deadPine/materials.cs. Executing art/shapes/Trees/DryPine/materials.cs. Executing art/shapes/Trees/OldStump/materials.cs. Executing art/shapes/Trees/TallPine/materials.cs. Warning, overwriting material for: ColorEffectR88G199B225-material Executing art/shapes/3TD_Furniture_Pack_01/CupBoard_01/materials.cs. Executing art/shapes/3TD_Furniture_Pack_01/BasicBookShelf_01/materials.cs. Warning, overwriting material for: ColColor Executing art/shapes/3TD_Furniture_Pack_01/EndTable_02sq/materials.cs. Executing art/shapes/3TD_Furniture_Pack_01/EndTable_01/materials.cs. Executing art/shapes/3TD_Furniture_Pack_01/ChinaHutch_01/materials.cs. Executing art/shapes/3TD_Furniture_Pack_01/WorkBench_01/materials.cs. Executing art/shapes/3TD_Furniture_Pack_01/SmallTableSquare_01/materials.cs. Executing art/shapes/3TD_Furniture_Pack_01/Desk_01/materials.cs. Executing art/shapes/debris/StoneAndPlants/materials.cs. Executing art/shapes/debris/debrisBlock_02/materials.cs. Executing art/shapes/debris/SticksandStones_01/materials.cs. Executing art/shapes/CavePlants/Vegitation/Vine_01/materials.cs. Executing art/shapes/CavePlants/Vegitation/Clump_02/materials.cs. Executing art/shapes/CavePlants/Vegitation/CaveFern_01/materials.cs. Executing art/shapes/trees/africanMohogany_01/materials.cs. Executing art/shapes/trees/BeachPalm/materials.cs. Warning, overwriting material for: ColorEffectR88G144B225-material Executing art/shapes/trees/Palms/materials.cs. Warning, overwriting material for: ColorEffectR27G177B88-material Warning, overwriting material for: ColorEffectR145G28B177-material Executing art/shapes/trees/CopalTree/materials.cs. Executing art/shapes/trees/QueensPalm/materials.cs. Warning, overwriting material for: ColorEffectR225G88B199-material Executing art/shapes/trees/genericTree_01/materials.cs. Warning, overwriting material for: ColorEffectR138G8B110-material Warning, overwriting material for: ColorEffectR115G115B115-material Executing art/shapes/trees/africanMahogany_02/materials.cs. Warning, overwriting material for: ColorEffectR28G89B177-material Executing art/shapes/trees/WhiteBirch/materials.cs. Executing art/shapes/trees/Banana/materials.cs. Executing art/shapes/trees/umbrellaAcacia_01/materials.cs. Executing art/shapes/trees/CiabaTree_01/materials.cs. Executing art/shapes/trees/Confier04Tall/materials.cs. Executing art/shapes/trees/AfricanBoabab_01/materials.cs. Warning, overwriting material for: ColorEffectR166G229B229-material Executing art/shapes/trees/af_deadTree_01/materials.cs. Executing art/shapes/trees/acaciaTree_01/materials.cs. Warning, overwriting material for: ColorEffectR6G135B58-material Executing art/shapes/trees/AfricaTree_01/materials.cs. Executing art/shapes/trees/Cecropia/materials.cs. Executing art/shapes/trees/umbrellaAcacia_02/materials.cs. Warning, overwriting material for: ColorEffectR228G184B153-material Executing art/shapes/Ruins/RuinWallSegment_01/materials.cs. Executing art/shapes/Ruins/RuinArch_01/materials.cs. Warning, overwriting material for: ColorEffectR138G8B110-material Warning, overwriting material for: ColorEffectR28G89B177-material Executing art/shapes/Ruins/PillarSegment_01/materials.cs. Warning, overwriting material for: ColorEffectR177G27B88-material Warning, overwriting material for: _1_-_Default Executing art/shapes/Ruins/TempleRuin_01/materials.cs. Warning, overwriting material for: ColorEffectR88G144B225-material Warning, overwriting material for: ColorEffectR153G228B153-material Warning, overwriting material for: ColorEffectR87G225B198-material Executing art/shapes/Ruins/RomanTypeCol_01/materials.cs. Warning, overwriting material for: ColorEffectR228G184B153-material Executing art/shapes/Ruins/TempleRuin_02/materials.cs. Warning, overwriting material for: ColorEffectR225G87B143-material Executing art/shapes/Ruins/FoundationRuin_01/materials.cs. Executing art/shapes/Ruins/RuinPillar_01/materials.cs. Executing art/shapes/Ruins/CathedralRuins_01/materials.cs. Warning, overwriting material for: _3_-_Default Executing art/shapes/Ruins/RomanRail_01/materials.cs. Executing art/shapes/Ruins/SpeakingStones_01/materials.cs. Warning, overwriting material for: GreenHanger1 Executing art/shapes/FreeHarborProps/Dock_01/materials.cs. Executing art/shapes/FreeHarborProps/WarfStand_01/materials.cs. Executing art/shapes/FreeHarborProps/SplitRock_01/materials.cs. Executing art/shapes/FreeHarborProps/Warf_01/materials.cs. Executing art/shapes/FreeHarborProps/IndustrialShack_01/materials.cs. Warning, overwriting material for: WoodPost01 Executing art/shapes/animatedProps/Windmill/materials.cs. Warning, overwriting material for: _2_-_Default Executing art/shapes/OceanAssets/SeaPlant_02/materials.cs. Executing art/shapes/OceanAssets/SeaPlant01/materials.cs. Executing art/shapes/OceanAssets/Kelp_01/materials.cs. Executing art/shapes/OceanAssets/ReefBase01/materials.cs. Executing art/shapes/Caves/CaveChamber_02/materials.cs. Warning, overwriting material for: Stone24 Executing art/shapes/Caves/CaveChamber_01/materials.cs. Executing art/shapes/Caves/Cave_Y_Tube_01/materials.cs. Executing art/shapes/Rocks/materials.cs. Executing art/shapes/Plants/LillyPad/materials.cs. Executing art/shapes/Plants/LargeLeaf/materials.cs. Executing art/shapes/Plants/Bush01/materials.cs. Executing art/shapes/Plants/Ferns/materials.cs. Executing art/shapes/Plants/Bamboo01/materials.cs. Warning, overwriting material for: ColorEffectR225G143B87-material Executing art/shapes/Plants/Bamboo02/materials.cs. Executing art/shapes/Plants/Fiscus/materials.cs. Executing art/shapes/Plants/Phila01/materials.cs. Warning, overwriting material for: _1_-_Default Executing art/shapes/Plants/TropicFern/materials.cs. Executing art/shapes/Plants/Reeds/materials.cs. Executing art/shapes/Plants/FiddleLeaf/materials.cs. Executing art/shapes/Vol_Clouds/Vol_Cloud_06/materials.cs. Executing art/shapes/Vol_Clouds/Vol_Cloud_05/materials.cs. Executing art/shapes/Vol_Clouds/Vol_Cloud_01/materials.cs. Executing art/shapes/Vol_Clouds/Vol_Cloud_03/materials.cs. Executing art/shapes/Vol_Clouds/Vol_Cloud_04/materials.cs. Executing art/shapes/Vol_Clouds/Vol_Cloud_02/materials.cs. Executing art/shapes/3TD_Props/PoleBuilding01/materials.cs. Warning, overwriting material for: _3_-_Default Executing art/shapes/3TD_Props/MetalFence01/materials.cs. Warning, overwriting material for: ColorEffectR176G26B26-material Warning, overwriting material for: ColorEffectR154G185B229-material Executing art/shapes/3TD_Props/3td_Barrel_02/materials.cs. Executing art/shapes/3TD_Props/AfricaDock01/materials.cs. Warning, overwriting material for: DockWood01 Warning, overwriting material for: ColorEffectR88G199B225-material Executing art/shapes/3TD_Props/Shack01/materials.cs. Warning, overwriting material for: ColorEffectR213G154B229-material Executing art/shapes/3TD_Props/Bridge01/materials.cs. Warning, overwriting material for: ColorEffectR177G28B149-material Executing art/shapes/3TD_Props/3td_Pallet_01/materials.cs. Executing art/shapes/3TD_Props/Kennel01/materials.cs. Executing art/shapes/3TD_Props/3td_Barrel_01/materials.cs. Executing art/shapes/3TD_Props/MetalFence02/materials.cs. Executing art/shapes/3TD_Props/Shack02/materials.cs. Warning, overwriting material for: ColorEffectR27G177B88-material Executing art/shapes/props/JungleHut01/materials.cs. Warning, overwriting material for: _4_-_Default Warning, overwriting material for: Corrigate01 Warning, overwriting material for: ColorEffectR148G177B27-material Warning, overwriting material for: ColorEffectR153G228B214-material Warning, overwriting material for: ColorEffectR8G8B136-material Warning, overwriting material for: ColorEffectR177G27B88-material Executing art/shapes/props/JungleHut02/materials.cs. Warning, overwriting material for: CorrigateRust04 Executing art/shapes/props/Crate02/materials.cs. Warning, overwriting material for: _2_-_Default Executing art/shapes/props/coconut_green/materials.cs. Executing art/shapes/props/Jetty01/materials.cs. Executing art/shapes/props/coconut_brown/materials.cs. Executing art/shapes/props/crate_01/materials.cs. Executing art/shapes/Winter/TallPine_Win/materials.cs. Executing art/shapes/Winter/DryPine_Win/materials.cs. Executing art/shapes/Winter/Pine_001_Win/materials.cs. Binding server port to default IP UDP initialized on port 0 % - Initializing Tools Executing tools/gui/cursors.ed.cs. Executing tools/gui/profiles.ed.cs. Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs. Executing tools/gui/guiDialogs.ed.cs. Executing tools/gui/fileDialogBase.ed.cs. Executing tools/gui/openFileDialog.ed.cs. Executing tools/gui/saveFileDialog.ed.cs. Executing tools/gui/saveChangesMBDlg.ed.gui. Executing tools/gui/simViewDlg.ed.gui. Executing tools/gui/colorPicker.ed.gui. Executing tools/gui/materialSelector.ed.gui. Executing tools/gui/scriptEditorDlg.ed.gui. Executing tools/gui/colladaImport.ed.gui. Executing tools/gui/EditorLoadingGui.gui. Executing tools/gui/GuiEaseEditDlg.ed.gui. Executing tools/gui/GuiEaseEditDlg.ed.cs. Executing tools/gui/guiObjectInspector.ed.cs. Executing tools/gui/uvEditor.ed.gui. Executing tools/gui/objectSelection.ed.cs. Executing tools/gui/guiPlatformGenericMenubar.ed.cs. Executing tools/gui/guiPlatformGenericMenubar.ed.gui. Executing tools/editorClasses/main.cs. % - Initializing Tools Base Executing tools/editorClasses/scripts/fileLoader.ed.cs. Compiling tools/editorClasses/gui/panels/navPanelProfiles.ed.cs... Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs. Executing tools/editorClasses/scripts/preferencesManager.ed.cs. Executing tools/editorClasses/scripts/guiFormLibraryManager.ed.cs. Executing tools/editorClasses/scripts/guiFormContentManager.ed.cs. Executing tools/editorClasses/scripts/guiFormReferenceManager.ed.cs. Executing tools/editorClasses/scripts/guiFormLayoutManager.ed.cs. Executing tools/editorClasses/scripts/guiFormMessageManager.ed.cs. Executing tools/editorClasses/scripts/expandos.ed.cs. Executing tools/editorClasses/scripts/utility.ed.cs. Executing tools/editorClasses/scripts/contextPopup.ed.cs. Executing tools/editorClasses/scripts/projects/projectEvents.ed.cs. Executing tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs. Executing tools/editorClasses/scripts/input/inputEvents.ed.cs. Executing tools/editorClasses/scripts/input/dragDropEvents.ed.cs. Executing tools/editorClasses/scripts/input/applicationEvents.ed.cs. Executing tools/editorClasses/scripts/guiFormClass.ed.cs. Executing tools/editorClasses/scripts/guiClasses/guiThumbnailPopup.ed.cs. Executing tools/editorClasses/scripts/guiClasses/guiThumbnail.ed.cs. Executing tools/editorClasses/scripts/RSSNews/RSSFeedScript.ed.cs. Executing tools/editorClasses/scripts/RSSNews/RSSStructs.ed.cs. Compiling tools/editorClasses/scripts/core/zip/zipFile.ed.cs... Executing tools/editorClasses/scripts/core/zip/zipFile.ed.cs. Executing tools/base/main.cs. % - Initializing Base Editor Compiling tools/base/canvas/baseCanvas.ed.cs... Executing tools/base/canvas/baseCanvas.ed.cs. Compiling tools/base/menuBar/menuBuilder.ed.cs... Compiling tools/base/menuBar/baseMenu.ed.cs... Compiling tools/base/menuBar/fileMenu.ed.cs... Executing tools/base/menuBar/menuBuilder.ed.cs. Executing tools/base/menuBar/baseMenu.ed.cs. Executing tools/base/menuBar/fileMenu.ed.cs. Compiling tools/base/utils/swatchButtons.ed.cs... Compiling tools/base/utils/treeViewFilterCtrls.ed.cs... Compiling tools/base/utils/inspector.ed.cs... Compiling tools/base/utils/objectNameValidation.ed.cs... Compiling tools/base/utils/undoActions.ed.cs... Executing tools/base/utils/swatchButtons.ed.cs. Executing tools/base/utils/treeViewFilterCtrls.ed.cs. Executing tools/base/utils/inspector.ed.cs. Executing tools/base/utils/objectNameValidation.ed.cs. Executing tools/base/utils/undoActions.ed.cs. Executing tools/worldEditor/main.cs. % - Initializing World Editor Executing tools/worldEditor/gui/profiles.ed.cs. Executing tools/worldEditor/scripts/cursors.ed.cs. Executing tools/worldEditor/gui/guiCreateNewTerrainGui.gui. Executing tools/worldEditor/gui/GenericPromptDialog.ed.gui. Executing tools/worldEditor/gui/guiTerrainImportGui.gui. Executing tools/worldEditor/gui/guiTerrainExportGui.gui. Executing tools/worldEditor/gui/EditorGui.ed.gui. Executing tools/worldEditor/gui/objectBuilderGui.ed.gui. Executing tools/worldEditor/gui/TerrainEditorVSettingsGui.ed.gui. Executing tools/worldEditor/gui/EditorChooseLevelGui.ed.gui. Executing tools/worldEditor/gui/VisibilityLayerWindow.ed.gui. Executing tools/worldEditor/gui/ManageBookmarksWindow.ed.gui. Executing tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui. Executing tools/worldEditor/gui/TimeAdjustGui.ed.gui. Executing tools/worldEditor/gui/AddFMODProjectDlg.ed.gui. Executing tools/worldEditor/gui/SelectObjectsWindow.ed.gui. Executing tools/worldEditor/gui/ProceduralTerrainPainterGui.gui. Executing tools/worldEditor/scripts/menus.ed.cs. Executing tools/worldEditor/scripts/menuHandlers.ed.cs. Executing tools/worldEditor/scripts/editor.ed.cs. Executing tools/worldEditor/scripts/editor.bind.ed.cs. Executing tools/worldEditor/scripts/undoManager.ed.cs. Executing tools/worldEditor/scripts/lighting.ed.cs. Executing tools/worldEditor/scripts/EditorGui.ed.cs. Executing tools/worldEditor/scripts/editorPrefs.ed.cs. Executing tools/worldEditor/scripts/editorRender.ed.cs. Executing tools/worldEditor/scripts/editorPlugin.ed.cs. Executing tools/worldEditor/scripts/EditorChooseLevelGui.ed.cs. Executing tools/worldEditor/scripts/visibilityLayer.ed.cs. Executing tools/worldEditor/scripts/cameraBookmarks.ed.cs. Executing tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs. Executing tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs. Executing tools/worldEditor/scripts/SelectObjectsWindow.ed.cs. Compiling tools/worldEditor/scripts/editors/creator.ed.cs... Compiling tools/worldEditor/scripts/editors/missionArea.ed.cs... Compiling tools/worldEditor/scripts/editors/terrainEditor.ed.cs... Compiling tools/worldEditor/scripts/editors/worldEditor.ed.cs... Executing tools/worldEditor/scripts/editors/creator.ed.cs. Executing tools/worldEditor/scripts/editors/missionArea.ed.cs. Executing tools/worldEditor/scripts/editors/terrainEditor.ed.cs. Executing tools/worldEditor/scripts/editors/worldEditor.ed.cs. Compiling tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs... Compiling tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs... Compiling tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs... Executing tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs. Executing tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs. Executing tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs. Executing tools/particleEditor/main.cs. % - Initializing Particle Editor Executing tools/particleEditor/ParticleEditor.ed.gui. Executing tools/particleEditor/particleEditor.ed.cs. Executing tools/particleEditor/particleEditorUndo.ed.cs. Executing tools/particleEditor/particleEmitterEditor.ed.cs. Executing tools/particleEditor/particleParticleEditor.ed.cs. Executing tools/convexEditor/main.cs. % - Initializing Sketch Tool Executing tools/convexEditor/convexEditor.cs. Executing tools/convexEditor/convexEditorGui.gui. Executing tools/convexEditor/convexEditorToolbar.ed.gui. Executing tools/convexEditor/convexEditorGui.cs. Executing tools/missionAreaEditor/main.cs. % - Initializing Mission Area Editor Executing tools/missionAreaEditor/missionAreaEditor.ed.cs. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.gui. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.cs. Executing tools/roadEditor/main.cs. - Initializing Road and Path Editor Executing tools/roadEditor/roadEditor.cs. Executing tools/roadEditor/RoadEditorGui.gui. Executing tools/roadEditor/RoadEditorToolbar.gui. Executing tools/roadEditor/roadEditorGui.cs. Executing tools/datablockEditor/main.cs. - Initializing Datablock Editor Executing tools/datablockEditor/datablockEditor.cs. Executing tools/datablockEditor/datablockEditorUndo.cs. Executing tools/datablockEditor/DatablockEditorTreeWindow.ed.gui. Executing tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui. Executing tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui. Executing tools/decalEditor/main.cs. % - Initializing Decal Editor Executing tools/decalEditor/decalEditor.cs. Executing tools/decalEditor/decalEditorGui.gui. Executing tools/decalEditor/decalEditorGui.cs. Executing tools/decalEditor/decalEditorActions.cs. Executing tools/physicsTools/main.cs. % - Initializing Physics Tools No physics plugin exists. Executing tools/navEditor/main.cs. % - Initializing Navigation Editor Missing file: tools/navEditor/NavEditor.cs! Executing tools/navEditor/NavEditorGui.gui. Executing tools/navEditor/NavEditorToolbar.gui. Executing tools/navEditor/NavEditorConsoleDlg.gui. SimObject::linkNamespaces -- Namespace linkage already in place NavEditorConsoleListener Executing tools/navEditor/CreateNewNavMeshDlg.gui. Executing tools/forestEditor/main.cs. % - Initializing Forest Editor Executing tools/forestEditor/forestEditor.cs. Executing tools/forestEditor/forestEditorGui.gui. Executing tools/forestEditor/forestEditToolbar.ed.gui. Executing tools/forestEditor/forestEditorGui.cs. Executing tools/forestEditor/tools.cs. Executing tools/materialEditor/main.cs. % - Initializing Material Editor Executing tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui. Executing tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui. Executing tools/materialEditor/scripts/materialEditor.ed.cs. Executing tools/materialEditor/scripts/materialEditorUndo.ed.cs. Executing tools/guiEditor/main.cs. % - Initializing Gui Editor Executing tools/guiEditor/gui/guiEditor.ed.gui. Executing tools/guiEditor/gui/guiEditorNewGuiDialog.ed.gui. Executing tools/guiEditor/gui/guiEditorPrefsDlg.ed.gui. Executing tools/guiEditor/gui/guiEditorSelectDlg.ed.gui. Executing tools/guiEditor/gui/EditorChooseGUI.ed.gui. Executing tools/guiEditor/scripts/guiEditor.ed.cs. Executing tools/guiEditor/scripts/guiEditorTreeView.ed.cs. Executing tools/guiEditor/scripts/guiEditorInspector.ed.cs. Executing tools/guiEditor/scripts/guiEditorProfiles.ed.cs. Executing tools/guiEditor/scripts/guiEditorGroup.ed.cs. Executing tools/guiEditor/scripts/guiEditorUndo.ed.cs. Executing tools/guiEditor/scripts/guiEditorCanvas.ed.cs. Executing tools/guiEditor/scripts/guiEditorContentList.ed.cs. Executing tools/guiEditor/scripts/guiEditorStatusBar.ed.cs. Executing tools/guiEditor/scripts/guiEditorToolbox.ed.cs. Executing tools/guiEditor/scripts/guiEditorSelectDlg.ed.cs. Executing tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs. Executing tools/guiEditor/scripts/fileDialogs.ed.cs. Executing tools/guiEditor/scripts/guiEditorPrefsDlg.ed.cs. Executing tools/guiEditor/scripts/EditorChooseGUI.ed.cs. Executing tools/debugger/main.cs. % - Initializing Debugger Missing file: tools/debugger/Scripts/debugger.ed.cs! Missing file: tools/debugger/Gui/breakConditionDlg.ed.gui! Missing file: tools/debugger/Gui/connectDlg.ed.gui! Missing file: tools/debugger/Gui/editWatchDlg.ed.gui! Missing file: tools/debugger/Gui/findDlg.ed.gui! Missing file: tools/debugger/Gui/debugger.ed.gui! Missing file: tools/debugger/Gui/watchDlg.ed.gui! Executing tools/shapeEditor/main.cs. % - Initializing Shape Editor Executing tools/shapeEditor/gui/Profiles.ed.cs. Executing tools/shapeEditor/gui/shapeEdPreviewWindow.ed.gui. Executing tools/shapeEditor/gui/shapeEdAnimWindow.ed.gui. Executing tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui. Executing tools/shapeEditor/gui/ShapeEditorToolbar.ed.gui. Executing tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui. Executing tools/shapeEditor/gui/shapeEdPropWindow.ed.gui. Executing tools/shapeEditor/scripts/shapeEditor.ed.cs. Executing tools/shapeEditor/scripts/shapeEditorHints.ed.cs. Executing tools/shapeEditor/scripts/shapeEditorActions.ed.cs. Executing tools/meshRoadEditor/main.cs. % - Initializing Mesh Road Editor Executing tools/meshRoadEditor/meshRoadEditor.cs. Executing tools/meshRoadEditor/meshRoadEditorGui.gui. Executing tools/meshRoadEditor/meshRoadEditorToolbar.gui. Executing tools/meshRoadEditor/meshRoadEditorGui.cs. Executing tools/riverEditor/main.cs. % - Initializing River Editor Executing tools/riverEditor/riverEditor.cs. Executing tools/riverEditor/RiverEditorGui.gui. Executing tools/riverEditor/RiverEditorToolbar.gui. Executing tools/riverEditor/riverEditorGui.cs. Engine initialized... Started up in 3.36 seconds... Window focus status changed: focus: 1 AntiAliasing has been disabled; it is not compatible with AdvancedLighting. Program shaders/common/fixedFunction/gl/colorV.glsl: Program shaders/common/fixedFunction/gl/colorP.glsl: Program shaders/common/fixedFunction/gl/colorV.glsl / shaders/common/fixedFunction/gl/colorP.glsl: Program shaders/common/fixedFunction/gl/modColorTextureV.glsl: Program shaders/common/fixedFunction/gl/modColorTextureP.glsl: Program shaders/common/fixedFunction/gl/modColorTextureV.glsl / shaders/common/fixedFunction/gl/modColorTextureP.glsl: Program shaders/common/fixedFunction/gl/addColorTextureV.glsl: Program shaders/common/fixedFunction/gl/addColorTextureP.glsl: Program shaders/common/fixedFunction/gl/addColorTextureV.glsl / shaders/common/fixedFunction/gl/addColorTextureP.glsl: Program shaders/common/fixedFunction/gl/textureV.glsl: Program shaders/common/fixedFunction/gl/textureP.glsl: Program shaders/common/fixedFunction/gl/textureV.glsl / shaders/common/fixedFunction/gl/textureP.glsl: Time spent in toggleEditor() : 0.032 s Exporting server prefs... Executing core/art/datablocks/datablockExec.cs. Executing core/art/datablocks/camera.cs. Executing core/art/datablocks/markers.cs. Executing core/art/datablocks/defaultparticle.cs. Executing art/ribbons/ribbonExec.cs. Executing art/ribbons/ribbons.cs. Executing art/particles/managedParticleData.cs. Executing art/particles/managedParticleEmitterData.cs. Executing art/decals/managedDecalData.cs. Executing art/datablocks/managedDatablocks.cs. Executing art/datablocks/datablockExec.cs. Executing art/datablocks/lights.cs. Executing scripts/server/scriptExec.cs. *** LOADING MISSION: levels/Empty Room.mis *** Stage 1 load *** Stage 2 load Executing levels/Empty Room.mis. *** Mission loaded Connect request from: IP:0.0.0.0:0 Connection established 4534 CADD: 4535 local *** Sending mission load to client: levels/Empty Room.mis Mapping string: ServerMessage to index: 0 Mapping string: MsgConnectionError to index: 1 onServerMessage: Mapping string: MsgLoadInfo to index: 2 onServerMessage: Mapping string: MsgLoadDescripition to index: 3 onServerMessage: Mapping string: MsgLoadInfoDone to index: 4 onServerMessage: Mapping string: MsgClientJoin to index: 5 Mapping string: Welcome to a Torque application %1. to index: 6 Mapping string: Visitor to index: 7 onServerMessage: +- a: Welcome to a Torque application Visitor. Mapping string: MissionStartPhase1 to index: 8 *** New Mission: levels/Empty Room.mis *** Phase 1: Download Datablocks & Targets % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs Executing core/scripts/client/postFx/default.postfxpreset.cs. % - PostFX Manager - Applying from preset % - PostFX Manager - PostFX enabled Mapping string: MissionStartPhase1Ack to index: 0 Mapping string: MissionStartPhase2 to index: 9 *** Phase 2: Download Ghost Objects Mapping string: MissionStartPhase2Ack to index: 1 Program shadergen:/b524839793fade4e_V.glsl: Program shadergen:/b524839793fade4e_P.glsl: Program shadergen:/b524839793fade4e_V.glsl / shadergen:/b524839793fade4e_P.glsl: Program shadergen:/9d2cca1bcc29c8e3_V.glsl: Program shadergen:/9d2cca1bcc29c8e3_P.glsl: Program shadergen:/9d2cca1bcc29c8e3_V.glsl / shadergen:/9d2cca1bcc29c8e3_P.glsl: [Material::mapMaterial] - Cannot map unnamed Material Program shadergen:/f5806b103f047a43_V.glsl: Program shadergen:/f5806b103f047a43_P.glsl: Program shadergen:/f5806b103f047a43_V.glsl / shadergen:/f5806b103f047a43_P.glsl: [Material::mapMaterial] - Cannot map unnamed Material Program shadergen:/632b5031898a125e_V.glsl: Program shadergen:/632b5031898a125e_P.glsl: Program shadergen:/632b5031898a125e_V.glsl / shadergen:/632b5031898a125e_P.glsl: Ghost Always objects received. Mapping string: MissionStartPhase3 to index: 10 Client Replication Startup has Happened! fxFoliageReplicator - replicated client foliage for 0 objects Failed to create resource: [levels/Empty Room.mis.decals] *** Phase 3: Mission Lighting Mission lighting done Mapping string: MissionStartPhase3Ack to index: 2 Unable to spawn an object without a spawnClass Mapping string: MissionStart to index: 11 *** Initial Control Object Program shadergen:/bed0efea459b6f85_V.glsl: Program shadergen:/bed0efea459b6f85_P.glsl: Program shadergen:/bed0efea459b6f85_V.glsl / shadergen:/bed0efea459b6f85_P.glsl: Program shadergen:/14841cf054131e51_V.glsl: Program shadergen:/14841cf054131e51_P.glsl: Program shadergen:/14841cf054131e51_V.glsl / shadergen:/14841cf054131e51_P.glsl: Program shadergen:/f04ad263e891c04c_V.glsl: Program shadergen:/f04ad263e891c04c_P.glsl: Program shadergen:/f04ad263e891c04c_V.glsl / shadergen:/f04ad263e891c04c_P.glsl: Program shadergen:/c74b275969540357_V.glsl: Program shadergen:/c74b275969540357_P.glsl: Program shadergen:/c74b275969540357_V.glsl / shadergen:/c74b275969540357_P.glsl: Program shadergen:/c68bd769a68a449c_V.glsl: Program shadergen:/c68bd769a68a449c_P.glsl: Program shadergen:/c68bd769a68a449c_V.glsl / shadergen:/c68bd769a68a449c_P.glsl: Program shaders/common/postFx/gl/postFxV.glsl: Program shaders/common/postFx/gl/passthruP.glsl: Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/gl/passthruP.glsl: Program shadergen:/8625023c97ea6cf9_V.glsl: Program shadergen:/8625023c97ea6cf9_P.glsl: Program shadergen:/8625023c97ea6cf9_V.glsl / shadergen:/8625023c97ea6cf9_P.glsl: Program shadergen:/71298d72cfd05274_V.glsl: Program shadergen:/71298d72cfd05274_P.glsl: Program shadergen:/71298d72cfd05274_V.glsl / shadergen:/71298d72cfd05274_P.glsl: Program shaders/common/lighting/advanced/gl/farFrustumQuadV.glsl: Program shaders/common/lighting/advanced/gl/vectorLightP.glsl: Program shaders/common/lighting/advanced/gl/farFrustumQuadV.glsl / shaders/common/lighting/advanced/gl/vectorLightP.glsl: Program shaders/common/postFx/gl/postFxV.glsl: Program shaders/common/postFx/gl/fogP.glsl: Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/gl/fogP.glsl: Program shaders/common/postFx/gl/postFxV.glsl: Program shaders/common/postFx/edgeaa/gl/edgeDetectP.glsl: Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/edgeaa/gl/edgeDetectP.glsl: Program shaders/common/postFx/gl/postFxV.glsl: Program shaders/common/postFx/gl/gammaP.glsl: Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/gl/gammaP.glsl: Program shaders/common/postFx/fxaa/gl/fxaaV.glsl: Program shaders/common/postFx/fxaa/gl/fxaaP.glsl: Program shaders/common/postFx/fxaa/gl/fxaaV.glsl / shaders/common/postFx/fxaa/gl/fxaaP.glsl: Executing tools/worldEditor/gui/ToolsPaletteGroups/init.cs. Executing tools/worldEditor/gui/ToolsPaletteWindow.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/ForestEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/NavEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/WorldEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/ShapeEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/TerrainEditPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/ConvexEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/MeshRoadEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/RoadEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/TerrainPainterPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/RiverEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/DecalEditorPalette.ed.gui. Executing tools/worldEditor/gui/WorldEditorTreeWindow.ed.gui. Executing tools/worldEditor/gui/WorldEditorInspectorWindow.ed.gui. Executing tools/worldEditor/gui/WorldEditorToolbar.ed.gui. Executing tools/worldEditor/gui/TerrainEditToolbar.ed.gui. Executing tools/worldEditor/gui/TerrainPainterWindow.ed.gui. Executing tools/worldEditor/gui/guiTerrainMaterialDlg.ed.gui. Executing tools/worldEditor/gui/TerrainBrushSoftnessCurveDlg.ed.gui. Executing tools/worldEditor/gui/TerrainPainterToolbar.ed.gui. Executing tools/worldEditor/gui/ToolsToolbar.ed.gui. Executing tools/worldEditor/gui/EditorSettingsWindow.ed.gui. Executing tools/worldEditor/scripts/editorSettingsWindow.ed.cs. Executing tools/worldEditor/gui/GeneralSettingsTab.ed.gui. Executing tools/worldEditor/gui/ObjectEditorSettingsTab.ed.gui. Executing tools/worldEditor/gui/AxisGizmoSettingsTab.ed.gui. Executing tools/worldEditor/gui/TerrainEditorSettingsTab.ed.gui. Executing tools/worldEditor/gui/CameraSettingsTab.ed.gui. Executing tools/worldEditor/gui/ObjectSnapOptionsWindow.ed.gui. Executing tools/worldEditor/scripts/objectSnapOptions.ed.cs. Executing tools/worldEditor/gui/TransformSelectionWindow.ed.gui. Executing tools/worldEditor/scripts/transformSelection.ed.cs. Could not create a description for binding: + Could not create a description for binding: + Executing tools/convexEditor/convexEditorSettingsTab.ed.gui. Executing tools/roadEditor/RoadEditorSettingsTab.gui. Executing tools/navEditor/NavEditorSettingsTab.gui. Missing file: art/forest/brushes.cs! Executing tools/shapeEditor/gui/ShapeEditorSettingsTab.gui. Executing tools/meshRoadEditor/meshRoadEditorSettingsTab.gui. Executing tools/riverEditor/RiverEditorSettingsTab.gui. Time spent in toggleEditor() : 0.543 s *** Control Object Changed Program shadergen:/b87e2469622608e0_V.glsl: Program shadergen:/b87e2469622608e0_P.glsl: Program shadergen:/b87e2469622608e0_V.glsl / shadergen:/b87e2469622608e0_P.glsl: /home/mic/Torque3D-3.7-rc/Engine/source/platformSDL/menus/menuBarSDL.cpp(115,0): {Fatal} - i have a pretty good pc (8-core i7/16GB RAM/4GB GTX970) and can follow instructions, so if i can help test anything let me know
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tapatalk is pretty "big" im rather surprised by that, like i said, non-essential but would be nice !
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yup, id like to tapa tapa tapa ;) its not essential im just lazy and dont like switching between browser/app :D
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Would it be possible to get tapatalk support for the forum ?