I'm sorry to hear that. Could I make a suggestion for the steering committee? Instead of pushing the engine even further ahead in 4.0 and going for PBR which is ahead of the curve but maybe a little too far ahead of the curve, why not put all our resources into making the engine cross-platform compatible which will do more than anything else to bring it up to date and increase the user base? It's been tried several times now and failed, how about putting all our resources into it and putting it on an equal footing with the other game engines and making a Mac, Linux and Android version before we go any further ahead?