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BadFactor

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About BadFactor

  • Birthday 08/11/1983

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  1. mmm... looks intresting, i think you look or search for a animator, not a 3d artist! however, guess im thinking a 3d artist is just a 3d Modeller, not a animator, but maybe not. well i dont know, really much the definition
  2. I saw, a lot of videos and i want to know, if there is any chance to have 3d texures and a higher txture resolution? Otherwise, would be nice to have more Textures to use, like in other games , too! Three of them are the default ones, like Difused, Normal/bump and Specular, i dont know if displacement, occlusion mapping ones, working fine in or is supported! PBR/PBS maybe should work also in a DX 9 rendereing path, but im not sure!
  3. How high could this be? can i use for example, 8096x8096 texture resolution, for a Character? i know the most Resolutions are abut of 512xx512 or 1024x1024, i knew that this would also work, but i would kinda feel free if i could use a more higher reso!
  4. Hey, im very surprised if you guys, get me a tool, with that i can work, means, im not a Coder in each direction. Im a gamedesigner, but its kind of hard, to keep focused on text based windows, sorry, its boring for me. And not really fun to play with! could you please make a tool, that could perfect fits to Torque3D, please! that would be great, should be like a FlowGraph tool, from CryEngine, cause its easy to use. But with the strenght, that it could run also other script langs in a nodeable design. to linked with. Also be customizeable in nodes, (maybe packs) and GUI design. (i mean, Skins) i like the black/ greyd UI design that someone put it in, for some month. that kinda cool, hopefully there comes more. just a few, not to much, guess maybe 5.
  5. Need some to WRITER'S and 2D ARTIST'S!
  6. Need help to get a project finished! its called now, VERTICAL GRIP, its just a Action based climbing game, in where can up to 8 player climb against some mountains, one mode is not based of time (big mountains), and another is based on time, (little Mountains), then there is weather system, rain aso. also a "Deathmatch" climbing mode, in where little stones or big stones falling from the top of the mountains, and the goal is to be the first on top of the mountains, without any damage or a bit of weather system should have influences of the climber, like a snow wind, that cools down youre character, so you are slower in climbing. such things i cant, code or script, the only thing i can do is write some stuff for documentaton and 3d Modelling, but not good in character modelling. i can make some textures, but non pbr based, but hope that it comes to Torque3d. Greetings if the game was ready/ finished: i want to get it on Steam Greenlight to sell it later on! maybe for 10 bucks or so, i do not know!
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